Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
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890 changed files with 11796 additions and 16664 deletions
342
Source/UI/Layout/SnapMgr.cpp
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342
Source/UI/Layout/SnapMgr.cpp
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#include "UI/Layout/SnapMgr.h"
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#include "UI/Layout/SnapObject.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Layout/WindowSnapping.h"
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// STATIC: 0x01334698
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// GLOBAL: gl_21916
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const int g_snapOppositeSide[4] = {2, 3, 0, 1};
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// STATIC: 0x013346A8
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// GLOBAL: gl_21918
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bool g_snapEnabled = true;
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// STATIC: 0x013346A4
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// GLOBAL: gl_21917
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int g_snapDirection = 1;
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// STATIC: 0x013346B0
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// GLOBAL: gl_21919
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SnapObject* g_snapBoundary = nullptr;
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namespace {
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int Magnitude(int value) {
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return value < 0 ? (0 - value) : value;
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}
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bool ContainsUpward(SnapObject* object, SnapObject* target) {
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if (object == target) {
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return true;
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}
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for (SnapObject* next : object->edges[1]) {
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if (ContainsUpward(next, target)) {
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return true;
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}
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}
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return false;
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}
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}
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// OFFSET: 0x007E21D0
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// FUNCTION: fn_09694
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CSnapMgr::CSnapMgr() : root(nullptr) {
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}
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// OFFSET: 0x007E23D0
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// FUNCTION: fn_09697
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// OFFSET: 0x007E2520
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// FUNCTION: fn_09698
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CSnapMgr::~CSnapMgr() {
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this->Clear();
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}
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SnapObject* CSnapMgr::Find(const UIWindow* window) const {
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for (SnapObject* object : this->objects) {
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if (object->window == window) {
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return object;
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}
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}
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return nullptr;
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}
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void CSnapMgr::ResetVisited() {
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for (SnapObject* object : this->objects) {
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object->visited = 0;
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}
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}
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// OFFSET: 0x007E25C0
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// FUNCTION: fn_09700
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void CSnapMgr::SetRoot(UIWindow* window) {
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if (!g_snapEnabled || this->Find(window) || this->root) {
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return;
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}
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SnapObject* object = new SnapObject;
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object->window = window;
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this->root = object;
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this->objects.push_back(object);
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}
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// OFFSET: 0x007E2670
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// FUNCTION: fn_09701
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void CSnapMgr::Add(UIWindow* window) {
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if (!g_snapEnabled || (this->root && this->root->window == window) || this->Find(window)) {
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return;
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}
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SnapObject* object = new SnapObject;
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object->window = window;
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this->UpdateLinks(object);
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this->objects.push_back(object);
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}
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// OFFSET: 0x007E2D20
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// FUNCTION: fn_09712
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bool CSnapMgr::IsRoot(const UIWindow* window) const {
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return this->root && this->root->window == window;
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}
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// OFFSET: 0x007E2D80
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// FUNCTION: fn_09713
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bool CSnapMgr::Contains(const UIWindow* window) const {
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return this->Find(window) != nullptr;
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}
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// OFFSET: 0x007E2BA0
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// FUNCTION: fn_09709
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bool CSnapMgr::Connected(UIWindow* from, UIWindow* to) {
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this->ResetVisited();
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SnapObject* first = this->Find(from);
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if (!first) {
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return false;
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}
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SnapObject* second = this->Find(to);
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return second && first->Connected(second);
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}
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// OFFSET: 0x007E2F60
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// FUNCTION: fn_09715
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bool CSnapMgr::ConnectedToRoot(UIWindow* window) {
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if (!this->root || this->root->window == window) {
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return false;
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}
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this->ResetVisited();
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SnapObject* object = this->Find(window);
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return object && object->Connected(this->root);
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}
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// OFFSET: 0x007E34C0
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// FUNCTION: fn_09719
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void CSnapMgr::UpdateLinks(SnapObject* object) {
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for (SnapObject* existing : this->objects) {
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const int side = object->AdjacentSide(*existing);
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object->Remove(existing);
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existing->Remove(object);
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if (side != -1) {
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object->edges[side].push_back(existing);
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const int opposite = g_snapOppositeSide[side];
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if (opposite != -1) {
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existing->edges[opposite].push_back(object);
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}
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}
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}
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}
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// OFFSET: 0x007E29C0
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// FUNCTION: fn_09705
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void CSnapMgr::Refresh(UIWindow* window) {
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if (!this->Find(window)) {
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return;
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}
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for (SnapObject* object : this->objects) {
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this->UpdateLinks(object);
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}
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}
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// OFFSET: 0x007E2720
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// FUNCTION: fn_09702
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void CSnapMgr::CaptureOrigins(UIWindow* window) {
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if (!this->root || !window || this->root->window != window) {
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return;
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}
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for (SnapObject* object : this->objects) {
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if (object->window && this->ConnectedToRoot(object->window)) {
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object->window->Slot12();
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}
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}
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}
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// OFFSET: 0x007E2A10
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// FUNCTION: fn_09706
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void CSnapMgr::ConstrainGroup(UIWindow* window, int& dx, int& dy, WindowSnapping& snapping) {
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if (!this->root) {
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return;
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}
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int resultX = 0, resultY = 0;
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if (this->root->window == window) {
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for (SnapObject* object : this->objects) {
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UIWindow* member = object->window;
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if (!this->ConnectedToRoot(member)) {
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continue;
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}
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const int savedY = member->geometry.y;
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member->Slot13(dx, dy);
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int x, y;
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snapping.Constrain(member, x, y, 1);
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member->geometry.x = savedY;
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if (Magnitude(resultX) < Magnitude(x)) {
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resultX = x;
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}
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if (Magnitude(resultY) < Magnitude(y)) {
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resultY = y;
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}
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}
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}
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dx = resultX;
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dy = resultY;
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}
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// OFFSET: 0x007E3390
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// FUNCTION: fn_09718
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void CSnapMgr::MoveConnected(UIWindow* window, int dx, int dy, WindowSnapping& snapping) {
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if (!this->root || this->root->window != window) {
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return;
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}
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for (SnapObject* object : this->objects) {
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if (this->ConnectedToRoot(object->window)) {
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object->window->Slot13(dx, dy);
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snapping.Store(object->window);
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}
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}
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}
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// OFFSET: 0x007E31C0
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// FUNCTION: fn_09717
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void CSnapMgr::MoveBranch(SnapObject* object, int dx, int dy, int side, WindowSnapping& snapping) {
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if (side == -1 || object->visited == 1) {
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return;
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}
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object->visited = 1;
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if (object->window) {
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object->window->geometry.x = (object->window->geometry.x + dx);
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object->window->geometry.y = (object->window->geometry.y + dy);
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snapping.Store(object->window);
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}
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for (SnapObject* next : object->edges[side]) {
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MoveBranch(next, dx, dy, side, snapping);
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}
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}
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// OFFSET: 0x007E2FD0
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// FUNCTION: fn_09716
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void CSnapMgr::MoveEdge(UIWindow* window, int dx, int dy, int side, WindowSnapping& snapping) {
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this->ResetVisited();
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SnapObject* object = this->Find(window);
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if (!object) {
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return;
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}
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if (side != -1 && object->visited != 1) {
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object->visited = 1;
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int up = 0, down = 0;
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object->AccumulateHeight(up, 1);
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const int y = object->window->geometry.y;
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const int height = object->window->geometry.height;
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object->AccumulateHeight(down, 3);
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const int candidateBottom = ((object->window->geometry.y - dy) + down);
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const int screenHeight = snapping.screenHeight;
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if (((y + height) - up) != 0 && (!g_snapBoundary || g_snapBoundary != object || candidateBottom == screenHeight)) {
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bool moveSelf = side != 3;
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if (side == 3) {
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bool boundaryAncestor = g_snapBoundary == object;
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if (!boundaryAncestor) {
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for (SnapObject* next : g_snapBoundary->edges[1]) {
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if (next == object) {
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boundaryAncestor = true;
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break;
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}
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for (SnapObject* above : next->edges[1]) {
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if (ContainsUpward(above, object)) {
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boundaryAncestor = true;
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break;
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}
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}
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if (boundaryAncestor) {
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break;
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}
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}
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}
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if (boundaryAncestor || candidateBottom == screenHeight) {
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side = g_snapDirection;
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dy = (0 - dy);
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moveSelf = true;
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}
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}
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if (moveSelf && side == 1 && object->window) {
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object->window->geometry.x = (object->window->geometry.x + dx);
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object->window->geometry.y = (object->window->geometry.y + dy);
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snapping.Store(object->window);
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}
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}
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for (SnapObject* next : object->edges[side]) {
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MoveBranch(next, dx, dy, side, snapping);
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}
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}
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this->Refresh(window);
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}
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// OFFSET: 0x007E3600
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// FUNCTION: fn_09720
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void CSnapMgr::Clear() {
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for (SnapObject* object : this->objects) {
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delete object;
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}
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this->objects.clear();
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this->root = nullptr;
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}
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// OFFSET: 0x007E3670
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// FUNCTION: fn_09721
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void CSnapMgr::Remove(UIWindow* window) {
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if (this->root && this->root->window == window) {
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this->root = nullptr;
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}
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for (auto entry = this->objects.begin(); entry != this->objects.end(); ++entry) {
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SnapObject* object = *entry;
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if (object->window != window) {
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continue;
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}
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delete object;
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this->objects.erase(entry);
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for (SnapObject* remaining : this->objects) {
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remaining->Remove(object);
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}
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return;
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}
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}
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