Reconstruct readable C++ and organize cohesive source subsystems

Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
This commit is contained in:
ragnarok-clanker 2026-10-25 07:42:41 +00:00
commit a47d20f8be
890 changed files with 11796 additions and 16664 deletions

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#include "Render/DeviceContext/DeviceContext.h"
#include "Render/Text/TextContext.h"
#include "UI/Text/TextWrapping.h"
#include "UI/Text/UIBalloonText.h"
#include <cstring>
namespace {
int Family(unsigned mode) {
switch (mode) {
case 1:
return 21;
case 2:
return 20;
case 3:
return 22;
case 4:
return 23;
case 5:
return 24;
case 6:
return 25;
case 7:
return 26;
case 8:
return 27;
case 9:
return 28;
default:
return 0;
}
}
SIZE Measure(UIBalloonText& window, BalloonTextContext& owner, const std::string& text, int family, int height) {
if (text.empty()) {
return {0, 0};
}
TextContext context(*window.geometry.surface, owner.fonts, owner.locale);
context.SetFont(family, height, 0, 0);
return context.Measure(text.c_str(), static_cast<int>(text.size()));
}
}
// OFFSET: 0x0084E970
UIBalloonText::UIBalloonText(UIWindowContext& windows, BalloonTextContext& text)
: UIWindow(windows, 0), unknown_007C(0), m_fontHeight(12), m_textColor(0xFFFFFF), m_outlineColor(0), m_richText(0), m_textContext(&text) {
this->geometry.unknown_0034 = 0;
}
// OFFSET: 0x008520F0
// FUNCTION: fn_10703
UIBalloonText::~UIBalloonText() = default;
// OFFSET: 0x00869E20
// FUNCTION: fn_10974
bool UIBalloonText::CanHitTest() {
return false;
}
// OFFSET: 0x0085FAE0
// FUNCTION: fn_10882
void UIBalloonText::Slot19() {
++this->geometry.unknown_0034;
}
// OFFSET: 0x00867F20
// FUNCTION: fn_10950
void UIBalloonText::SetText(const char* text, int width) {
if (std::strlen(text) == 0) {
return;
}
this->m_lines.clear();
if (this->m_richText != 0) {
WrapRichText(text, this->m_lines, width, false, this->m_textContext->codePage, this->m_textContext->locale.inlineCharset, this->m_textContext->items);
} else {
WrapPlainText(text, this->m_lines, width, this->m_textContext->codePage, this->m_textContext->locale.inlineCharset);
}
if (!this->m_lines.empty()) {
this->FitText();
}
}
// OFFSET: 0x00853530
// FUNCTION: fn_10740
void UIBalloonText::FitText() {
int width = 0;
int height = 4;
const int family = Family(this->m_fontMode);
for (const std::string& line : this->m_lines) {
const SIZE extent = Measure(*this, *this->m_textContext, line, family, this->m_fontHeight);
if (extent.cx > width) {
width = extent.cx;
}
const int lineHeight = this->m_fontMode == 3 ? extent.cy : Measure(*this, *this->m_textContext, line, 0, this->m_fontHeight).cy;
height = (height + (lineHeight + 4));
}
this->Resize((width + 12), height);
this->Invalidate();
}
// OFFSET: 0x0085B140
// FUNCTION: fn_10793
void UIBalloonText::Paint() {
if (this->geometry.surface) {
this->geometry.surface->Fill(nullptr, 0xFFFFFF);
}
int y = 4;
for (const std::string& line : this->m_lines) {
this->DrawTextAt(this->m_textContext->fonts, this->m_textContext->locale, 6, y, line.c_str(), 0, 0, this->m_fontHeight, this->m_textColor, 0, 0);
const int height = Measure(*this, *this->m_textContext, line, 0, this->m_fontHeight).cy;
y = (y + (height + 4));
}
}