Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
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35d2a8cb36
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890 changed files with 11796 additions and 16664 deletions
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@ -1,60 +0,0 @@
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#include "Resource/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "UI/UIBitmapButton.h"
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// OFFSET: 0x0084EAB0
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UIBitmapButton::UIBitmapButton(UIWindowContext& windowContext, UIButtonContext& buttonContext)
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: UIButton(windowContext, buttonContext), m_bitmapWidth(0), m_bitmapHeight(0), m_invalidateParent(0) {
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}
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// OFFSET: 0x008511B0
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// FUNCTION: fn_10689
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// OFFSET: 0x00852220
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// FUNCTION: fn_10705
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UIBitmapButton::~UIBitmapButton() = default;
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// OFFSET: 0x008657A0
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// FUNCTION: fn_10931
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bool UIBitmapButton::SetBitmap(const char* name, int state, unsigned char exactSize) {
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CBitmapRes* bitmap = static_cast<CBitmapRes*>(this->m_buttonContext->resources.Load(name));
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if (!bitmap) {
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return false;
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}
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if (bitmap->image.width > this->m_bitmapWidth) {
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this->m_bitmapWidth = bitmap->image.width;
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}
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if (bitmap->image.height > this->m_bitmapHeight) {
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this->m_bitmapHeight = bitmap->image.height;
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}
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if (exactSize != 0) {
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this->m_bitmapWidth = bitmap->image.width;
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this->m_bitmapHeight = bitmap->image.height;
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}
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if (state >= 0 && state <= 3) {
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this->m_names[state] = name;
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}
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return true;
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}
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// OFFSET: 0x0085BA90
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// FUNCTION: fn_10795
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void UIBitmapButton::Paint() {
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CBitmapRes* bitmap;
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switch (this->geometry.unknown_0030) {
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case 0:
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bitmap = static_cast<CBitmapRes*>(this->m_buttonContext->resources.Load(this->m_names[0].c_str()));
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break;
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case 1:
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bitmap = static_cast<CBitmapRes*>(this->m_buttonContext->resources.Load(this->m_names[1].c_str()));
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break;
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case 2:
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bitmap = static_cast<CBitmapRes*>(this->m_buttonContext->resources.Load(this->m_names[2].c_str()));
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break;
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}
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if (this->m_disabled != 0 && !this->m_names[3].empty()) {
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bitmap = static_cast<CBitmapRes*>(this->m_buttonContext->resources.Load(this->m_names[3].c_str()));
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}
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this->DrawBitmap(0, 0, bitmap ? &bitmap->image : nullptr, false);
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if (this->m_invalidateParent != 0 && this->parent) {
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static_cast<UIWindow*>(this->parent)->Invalidate();
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}
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}
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