Decompile fn_19208 (CStarEffect::UpdateParticle)
Batch #17715 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_19208 CStarEffect::UpdateParticle: logic confirmed by peer review Peer-reviewed-by: Yommy, alisonrag, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 2 additions and 2 deletions
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@ -126,7 +126,8 @@ void CStarEffect::UpdateParticle(CParticle* particle) {
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}
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StarParticleState& state = *reinterpret_cast<StarParticleState*>(&particle->animationParameter);
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if (particle->elapsedFrames % 14 == 0) {
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const int frame = particle->elapsedFrames;
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if (frame % 14 == 0) {
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int texture = static_cast<int>(state.texture) + 1;
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if (texture > 6) {
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texture = 1;
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@ -135,7 +136,6 @@ void CStarEffect::UpdateParticle(CParticle* particle) {
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particle->SetTexture(FormatOwnedString("effect\\star%02d.bmp", texture).c_str());
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}
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const int frame = particle->elapsedFrames;
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int alpha = particle->alpha;
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if (frame < 80) {
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alpha += 3;
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