diff --git a/Source/Contents/Ground/TerrainHeight.cpp b/Source/Contents/Ground/TerrainHeight.cpp index 98ab793c7..a2f2a96bc 100644 --- a/Source/Contents/Ground/TerrainHeight.cpp +++ b/Source/Contents/Ground/TerrainHeight.cpp @@ -26,8 +26,8 @@ float C3dAttr::Height(float x, float z) const { const float size = static_cast(this->cellSize); const float gridX = (static_cast(this->width) * size) * 0.5f + x; const float gridZ = (static_cast(this->height) * size) * 0.5f + z; - const int column = TruncateToInt(gridX / size); - const int row = TruncateToInt(gridZ / size); + const int column = static_cast(gridX / size); + const int row = static_cast(gridZ / size); if (column < 0 || column >= this->width || row < 0 || row >= this->height) { return 0.0f;