Decompile 9 functions in Source/UI/GameSettings/GameSettingsUI.cpp, Source/UI/GameSettings/GameSettingsUI.h, ...

Batch #4814 by youko: 9 byte-identical, 0 confirmed by peer review.

- fn_15962 CUIComboBox<GameSettingsUI::CUIComboItem,RenderAdapter>::Selected: byte-identical
- fn_15963 CUIComboBox<GameSettingsUI::CUIComboItem,DisplayMode>::Selected: byte-identical
- fn_15964 CUIComboBox<GameSettingsUI::CUIComboItem,RenderBackend>::Selected: byte-identical
- fn_15965 CUIComboBox<GameSettingsUI::CUIComboItem,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::Selected: byte-identical
- fn_15968 GameSettingsUI::CUIListPage::Slot54: byte-identical
- fn_16009 CUIComboBox<GameSettingsUI::CUIComboItem,RenderAdapter>::UpdateListHeight: byte-identical
- fn_16010 CUIComboBox<GameSettingsUI::CUIComboItem,DisplayMode>::UpdateListHeight: byte-identical
- fn_16011 CUIComboBox<GameSettingsUI::CUIComboItem,RenderBackend>::UpdateListHeight: byte-identical
- fn_16012 CUIComboBox<GameSettingsUI::CUIComboItem,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::UpdateListHeight: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-10-30 05:06:23 +00:00
commit a645583bea
3 changed files with 210 additions and 0 deletions

View file

@ -46,6 +46,8 @@ private:
/* 000C */ std::shared_ptr<CSurface> m_backBuffer;
};
extern int g_configuredFullscreen;
void ClearDirectDrawModes();
#if defined(_WIN32) && !defined(_WIN64)

View file

@ -1,17 +1,24 @@
#include "UI/GameSettings/GameSettingsUI.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/MessageTable.h"
#include "Contents/SkinMgr.h"
#include "Contents/Sound/SoundMgr.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "Render/DisplayMode.h"
#include "Render/DX7/RenderSystemDX7.h"
#include "Render/RenderAdapter.h"
#include "Render/RenderBackends.h"
#include "UI/Buttons/UIRadioButton.h"
#include "UI/Lists/UIVScrollBar.h"
#include "UI/Window/UIRoulletteWnd.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowBorder.h"
#include <algorithm>
#include <cstdint>
#include <string>
namespace {
struct RodexSpamOptionPacket {
@ -22,6 +29,9 @@ namespace {
static_assert(sizeof(RodexSpamOptionPacket) == 12);
}
template <>
__declspec(noinline) void CUIListBoxEx<GameSettingsUI::CUIComboItem, std::string>::SelectItem(CUIListItem* item);
// OFFSET: 0x00A344D0
// OFFSET: 0x00A34500
// OFFSET: 0x00A34530
@ -40,6 +50,44 @@ template void CUIComboBox<GameSettingsUI::CUIComboItem, RenderBackend>::Paint();
template void CUIComboBox<GameSettingsUI::CUIComboItem, DisplayMode>::Paint();
template void CUIComboBox<GameSettingsUI::CUIComboItem, RenderAdapter>::Paint();
// OFFSET: 0x00A40040
// OFFSET: 0x00A40050
// OFFSET: 0x00A40060
// OFFSET: 0x00A40070
// FUNCTION: fn_15962
// FUNCTION: fn_15963
// FUNCTION: fn_15964
// FUNCTION: fn_15965
template <class T, class D> unsigned int CUIComboBox<T, D>::Selected() const {
return this->listBox->selected;
}
template unsigned int CUIComboBox<GameSettingsUI::CUIComboItem, RenderAdapter>::Selected() const;
template unsigned int CUIComboBox<GameSettingsUI::CUIComboItem, DisplayMode>::Selected() const;
template unsigned int CUIComboBox<GameSettingsUI::CUIComboItem, RenderBackend>::Selected() const;
template unsigned int CUIComboBox<GameSettingsUI::CUIComboItem, std::string>::Selected() const;
// OFFSET: 0x00A41FE0
// OFFSET: 0x00A42060
// OFFSET: 0x00A420E0
// OFFSET: 0x00A42160
// FUNCTION: fn_16009
// FUNCTION: fn_16010
// FUNCTION: fn_16011
// FUNCTION: fn_16012
template <class T, class D> void CUIComboBox<T, D>::UpdateListHeight() {
const int height = std::min<unsigned int>(this->listBox->data.size(), this->visibleItems) * this->itemHeight;
if (height != this->listBox->geometry.height) {
this->listBox->Resize(this->listBox->geometry.width, height);
}
this->listBox->UpdateScrollBar();
}
template void CUIComboBox<GameSettingsUI::CUIComboItem, RenderAdapter>::UpdateListHeight();
template void CUIComboBox<GameSettingsUI::CUIComboItem, DisplayMode>::UpdateListHeight();
template void CUIComboBox<GameSettingsUI::CUIComboItem, RenderBackend>::UpdateListHeight();
template void CUIComboBox<GameSettingsUI::CUIComboItem, std::string>::UpdateListHeight();
// OFFSET: 0x00A34590
// FUNCTION: fn_15411
template <>
@ -643,6 +691,49 @@ void CUIPage::Slot16() {
}
}
// OFFSET: 0x00A3F360
// OFFSET: 0x00A3F3D0
// OFFSET: 0x00A3F4C0
// OFFSET: 0x00A3F560
// OFFSET: 0x00A3F5C0
// OFFSET: 0x00A3F6B0
// OFFSET: 0x00A3F6D0
// OFFSET: 0x00A401C0
// OFFSET: 0x00A40270
// FUNCTION: fn_15968
void CUIListPage::Slot54(CUIOptionItem* item, const TALKTYPE& type) {
}
// OFFSET: 0x00A41E30
// OFFSET: 0x00A41E90
// OFFSET: 0x00A41F30
// OFFSET: 0x00A42FE0
// OFFSET: 0x00A42FF0
// OFFSET: 0x00A43650
// OFFSET: 0x00A436A0
// OFFSET: 0x00A43700
// OFFSET: 0x00A43810
// OFFSET: 0x00A43870
// OFFSET: 0x00A43A40
// OFFSET: 0x00A43B70
// FUNCTION: fn_16045
void CUIPage::Refresh() {

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@ -1,57 +1,161 @@
#ifndef RAGNAROK_SOURCE_UI_GAMESETTINGS_GAMESETTINGSUI_H
#define RAGNAROK_SOURCE_UI_GAMESETTINGS_GAMESETTINGSUI_H
#include "Render/DisplayMode.h"
#include "Render/RenderAdapter.h"
#include "Render/RenderBackends.h"
#include "UI/Lists/UIListBoxTemplate.h"
#include "UI/Window/UIControl.h"
#include "UI/Window/UIFrameWnd.h"
#include <string>
enum TALKTYPE : int;
class CUICheckBox;
class CUIRadioButton;
class CUIStaticText;
template <class T, class D> class CUIComboBox : public CUIControl {
public:
void Paint() override;
unsigned int Selected() const;
void UpdateListHeight();
/* 0084 */ unsigned char unknown_0084[0x08];
/* 008C */ CUIListBoxEx<T, D>* listBox;
/* 0090 */ unsigned char unknown_0090[0x04];
/* 0094 */ int itemHeight;
/* 0098 */ int visibleItems;
};
namespace GameSettingsUI {
class CUIComboItem;
class CUIOptionItem;
class CUIGroup : public CUIControl {
public:
virtual void Apply();
virtual void Refresh() = 0;
/* 0080 */ CUIStaticText* m_title;
};
class CUIGroupEmblem : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
__declspec(noinline) void SetEnabled(bool enabled);
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupFullscreen : public CUIGroup {
public:
void Refresh() override;
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupGraphics : public CUIGroup {
public:
/* 0084 */ CUIComboBox<CUIComboItem, RenderAdapter>* m_adapterCombo;
/* 0088 */ CUIStaticText* m_modeText;
/* 008C */ CUIComboBox<CUIComboItem, DisplayMode>* m_modeCombo;
/* 0090 */ RenderAdapter m_adapter;
/* 00F8 */ RenderAdapter m_pendingAdapter;
/* 0160 */ DisplayMode m_mode;
/* 0184 */ DisplayMode m_pendingMode;
};
class CUIGroupGraphicsAPI : public CUIGroup {
public:
/* 0084 */ CUIComboBox<CUIComboItem, RenderBackend>* m_combo;
/* 0088 */ int m_backend;
/* 008C */ int m_pendingBackend;
};
class CUIGroupLogInOut : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
__declspec(noinline) void SetEnabled(bool enabled);
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupRodexSpam : public CUIGroup {
public:
void Apply() override;
void OnSelect(CUIRadioButton* button);
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIGroupSkin : public CUIGroup {
public:
void Apply() override;
void Refresh() override;
/* 0084 */ CUIComboBox<CUIComboItem, std::string>* m_combo;
};
class CUIGroupSound : public CUIGroup {
public:
void Paint() override;
void Refresh() override;
__declspec(noinline) void SetBgmEnabled(bool enabled);
__declspec(noinline) void SetBgmVolume(int volume);
__declspec(noinline) void SetEffectVolume(int volume);
void OnBgmMute(bool muted);
void OnEffectMute(bool muted);
void OnBgmScroll(int position);
void OnEffectScroll(int position);
/* 0084 */ CUIStaticText* m_bgmText;
/* 0088 */ CUIVScrollBar* m_bgmSlider;
/* 008C */ CUICheckBox* m_bgmMute;
/* 0090 */ CUIStaticText* unknown_0090;
/* 0094 */ CUIStaticText* m_effectText;
/* 0098 */ CUIVScrollBar* m_effectSlider;
/* 009C */ CUICheckBox* m_effectMute;
};
class CUIGroupSpriteDetailLevel : public CUIGroup {
public:
void Paint() override;
void Refresh() override;
/* 0084 */ CUIVScrollBar* m_slider;
};
class CUIGroupTextureDetailLevel : public CUIGroup {
public:
void Paint() override;
/* 0084 */ CUIVScrollBar* m_slider;
};
class CUIGroupTrilinear : public CUIGroup {
public:
/* 0084 */ CUIRadioButton* m_onButton;
/* 0088 */ CUIStaticText* m_onText;
/* 008C */ CUIRadioButton* m_offButton;
/* 0090 */ CUIStaticText* m_offText;
};
class CUIPage : public CUIControl {
@ -62,10 +166,23 @@ public:
virtual void Refresh();
};
class CUIGraphicsPage : public CUIPage {
public:
bool IsModified();
/* 0080 */ CUIGroupGraphicsAPI* m_graphicsApi;
/* 0084 */ CUIGroupGraphics* m_graphics;
/* 0088 */ CUIGroupSpriteDetailLevel* m_spriteDetailLevel;
/* 008C */ CUIGroupTextureDetailLevel* m_textureDetailLevel;
/* 0090 */ CUIGroupFullscreen* m_fullscreen;
/* 0094 */ CUIGroupTrilinear* m_trilinear;
};
class CUIListPage : public CUIControl {
public:
void Slot16() override;
void Paint() override;
virtual void Slot54(CUIOptionItem* item, const TALKTYPE& type);
};
class CUIComboItem : public CUIListItem {