Decompile 5 functions in Source/UI/Edit/UIEditCtrl.cpp

Batch #14369 by secret: 0 byte-identical, 5 confirmed by peer review.

- fn_13423 UIItemShopWnd2::SendMsg: logic confirmed by peer review
- fn_13425 UIItemStoreFindWnd::SendMsg: logic confirmed by peer review
- fn_13430 UIMerchantItemShopWnd::SendMsg: logic confirmed by peer review
- fn_13435 UISkillListWnd::SendMsg: logic confirmed by peer review
- fn_13346 UISkillListWnd::Paint: logic confirmed by peer review

Peer-reviewed-by: Yommy, codeplay
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-07 10:35:54 +00:00
commit a6a104feaa

View file

@ -2710,20 +2710,20 @@ void UISkillListWnd::Paint() {
CFile file;
char text[80];
const auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(
auto* left = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(
g_skillTooltipActive ? "유저인터페이스\\basic_interface\\titlebar_left2.bmp" : "유저인터페이스\\basic_interface\\titlebar_left.bmp"
)));
this->DrawBitmap(0, 0, &left->image, false);
const auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(
this->DrawBitmap(0, 0, left, false);
auto* right = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(
g_skillTooltipActive ? "유저인터페이스\\basic_interface\\titlebar_right2.bmp" : "유저인터페이스\\basic_interface\\titlebar_right.bmp"
)));
this->DrawBitmap(this->geometry.width - right->image.width, 0, &right->image, false);
this->DrawBitmap(this->geometry.width - right->image.width, 0, right, false);
int count = (this->geometry.width - 24) / 12 + ((this->geometry.width - 24) % 12 != 0);
for (int x = 12; count > 0; --count, x += 12) {
const auto* middle = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(
auto* middle = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(
g_skillTooltipActive ? "유저인터페이스\\basic_interface\\titlebar_mid2.bmp" : "유저인터페이스\\basic_interface\\titlebar_mid.bmp"
)));
this->DrawBitmap(x, 0, &middle->image, false);
this->DrawBitmap(x, 0, middle, false);
}
if (this->geometry.height == 17) {
@ -2732,14 +2732,14 @@ void UISkillListWnd::Paint() {
int rows = (this->geometry.height - 38) / 8 + ((this->geometry.height - 38) % 8 != 0);
for (int y = 17; rows > 0; --rows, y += 8) {
const auto* itemLeft = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_left.bmp")));
this->DrawBitmap(0, y, &itemLeft->image, false);
auto* itemLeft = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_left.bmp")));
this->DrawBitmap(0, y, itemLeft, false);
}
rows = (this->geometry.height - 38) / 8 + ((this->geometry.height - 38) % 8 != 0);
for (int y = 17; rows > 0; --rows, y += 8) {
const auto* itemRight = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_right.bmp")));
this->DrawBitmap(this->geometry.width - itemRight->image.width, y, &itemRight->image, false);
auto* itemRight = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\itemwin_right.bmp")));
this->DrawBitmap(this->geometry.width - itemRight->image.width, y, itemRight, false);
}
unsigned red, green, blue;
@ -2796,8 +2796,8 @@ void UISkillListWnd::Paint() {
}
g_session.ItemBitmapPath(it->name, text);
const auto* icon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(text)));
this->DrawBitmap(x + 44, top + 21, &icon->image, true);
auto* icon = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve(text)));
this->DrawBitmap(x + 44, top + 21, icon, true);
int shade;
if (it->level == 0) {
@ -5429,17 +5429,67 @@ int UISkillListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std:
}
switch (message) {
case 0x22:
this->saved = reinterpret_cast<SkillListWndInfo*>(a);
if (!this->saved->IsValid()) {
this->saved->Reset();
}
this->Move(this->saved->x, this->saved->y);
this->SendMsg(nullptr, 0xE, 3, this->saved->width, this->saved->height, 0);
return 0;
case 0xE:
if (a == 3) {
int width = b <= 320 ? b : 320;
int height = c <= 288 ? c : 288;
if (width < 232) {
width = 232;
}
if (height < 120) {
height = 120;
}
width = (width - 280) / 32 * 32 + 280;
height = (height - 120) / 32 * 32 + 120;
if (width != this->geometry.width || height != this->geometry.height) {
this->Resize(width, height);
this->columns = 1;
this->visibleRows = (height - 38) / 32;
this->resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
this->buttons[0]->Move(this->geometry.width - 107, this->geometry.height - 24);
this->buttons[1]->Move(this->geometry.width - 61, this->geometry.height - 24);
this->scrollBar->Move(this->geometry.width - 15, 14);
this->scrollBar->Resize(this->scrollBar->geometry.width, this->geometry.height - 38);
int row = 0;
for (int y = 17; y < 241; y += 32, ++row) {
if (row < this->visibleRows && static_cast<unsigned>(this->scroll + row) < this->skills.size()) {
this->upgradeButtons[row]->Move(53, y);
} else {
this->upgradeButtons[row]->Move(-200, y);
}
}
this->UpdateScrollBar();
this->UpdateRowButtons();
}
g_windowMgr.StoreSnapRectangle(this);
return 0;
}
break;
case 0x3A: {
const CSkillInfo* skill = reinterpret_cast<const CSkillInfo*>(a);
if (skill->level != 0) {
CMode* mode = g_modeMgr.gameMode;
int level = 0;
if (this->skillTab == 0) {
level = g_session.HomunSkillLevel(skill->id);
} else if (this->skillTab == 1) {
level = g_session.MercSkillLevel(skill->id);
}
mode->SendMsg(0x71, a, level, 0, 0);
return 0;
}
break;
}
case 6:
switch (a) {
case 0xB8:
if (this->hovered != -1) {
CSkillInfo skill = this->GetSkillByIndex(this->hovered);
if (skill.available != 0 && skill.level != 0 && skill.unknown_0014 != 0) {
this->SendMsg(nullptr, 0x3A, reinterpret_cast<std::intptr_t>(&skill), 0, 0, 0);
}
return 0;
}
break;
case 0xC9:
if (this->skillTab == 0) {
g_windowMgr.CloseWindow(0x72);
@ -5450,6 +5500,15 @@ int UISkillListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std:
return 0;
}
break;
case 0xB8:
if (this->hovered != -1) {
CSkillInfo skill = this->GetSkillByIndex(this->hovered);
if (skill.available != 0 && skill.level != 0 && skill.unknown_0014 != 0) {
this->SendMsg(nullptr, 0x3A, reinterpret_cast<std::intptr_t>(&skill), 0, 0, 0);
}
return 0;
}
break;
case 0xEF:
case 0xF0:
case 0xF1:
@ -5487,7 +5546,33 @@ int UISkillListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std:
case 0x100:
case 0x101:
case 0x102:
case 0x103:
case 0x103: {
CSkillInfo skill = this->GetSkillByIndex(this->scroll - 0xFD + a);
if (skill.available != 0) {
const int id = skill.id;
int current;
if (this->skillTab == 0) {
current = g_session.HomunSkillLevel(id);
} else if (this->skillTab == 1) {
current = g_session.MercSkillLevel(id);
}
int level = current - 1;
if (level <= 0) {
level = 1;
}
if (level > skill.level) {
level = skill.level;
}
if (this->skillTab == 0) {
g_session.SetOption(8, 1, 0);
g_session.SetHomunSkillLevel(id, level);
} else if (this->skillTab == 1) {
g_session.SetMercSkillLevel(id, level);
}
this->Invalidate();
}
return 0;
}
case 0x104:
case 0x105:
case 0x106:
@ -5495,29 +5580,27 @@ int UISkillListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std:
case 0x108:
case 0x109:
case 0x10A: {
const bool lower = a < 0x104;
CSkillInfo skill = this->GetSkillByIndex(this->scroll + a - (lower ? 0xFD : 0x104));
CSkillInfo skill = this->GetSkillByIndex(this->scroll - 0x104 + a);
if (skill.available != 0) {
int current = 0;
const int id = skill.id;
int current;
if (this->skillTab == 0) {
current = g_session.HomunSkillLevel(skill.id);
current = g_session.HomunSkillLevel(id);
} else if (this->skillTab == 1) {
current = g_session.MercSkillLevel(skill.id);
current = g_session.MercSkillLevel(id);
}
int level;
if (lower) {
level = current - 1 > 0 ? current - 1 : 1;
} else {
level = current >= 0 ? current + 1 : 1;
int level = current + 1;
if (level <= 0) {
level = 1;
}
if (level > skill.level) {
level = skill.level;
}
if (this->skillTab == 0) {
g_session.SetOption(8, 1, 0);
g_session.SetHomunSkillLevel(skill.id, level);
g_session.SetHomunSkillLevel(id, level);
} else if (this->skillTab == 1) {
g_session.SetMercSkillLevel(skill.id, level);
g_session.SetMercSkillLevel(id, level);
}
this->Invalidate();
}
@ -5545,38 +5628,6 @@ int UISkillListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std:
}
return this->scroll - previous;
}
case 0xE:
if (a == 3) {
int width = b <= 320 ? b : 320;
int height = c <= 288 ? c : 288;
if (width < 232) {
width = 232;
}
if (height < 120) {
height = 120;
}
width = (width - 280) / 32 * 32 + 280;
height = (height - 120) / 32 * 32 + 120;
if (width != this->geometry.width || height != this->geometry.height) {
this->Resize(width, height);
this->columns = 1;
this->visibleRows = (height - 38) / 32;
this->resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
this->buttons[0]->Move(this->geometry.width - 107, this->geometry.height - 24);
this->buttons[1]->Move(this->geometry.width - 61, this->geometry.height - 24);
this->scrollBar->Move(this->geometry.width - 15, 14);
this->scrollBar->Resize(this->scrollBar->geometry.width, this->geometry.height - 38);
int row = 0;
for (int y = 17; y < 241; y += 32, ++row) {
this->upgradeButtons[row]->Move(row < this->visibleRows && static_cast<unsigned>(this->scroll + row) < this->skills.size() ? 53 : -200, y);
}
this->UpdateScrollBar();
this->UpdateRowButtons();
}
g_windowMgr.StoreSnapRectangle(this);
return 0;
}
break;
case 0x17: {
this->skills.clear();
int count = 0;
@ -5607,7 +5658,7 @@ int UISkillListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std:
} else if (this->skillTab == 1) {
current = g_session.MercSkillLevel(skill.id);
}
if (current < 1 || current > skill.level) {
if (current <= 0 || current > skill.level) {
if (this->skillTab == 0) {
g_session.SetHomunSkillLevel(skill.id, skill.level);
} else if (this->skillTab == 1) {
@ -5630,28 +5681,6 @@ int UISkillListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std:
this->UpdateRowButtons();
return 0;
}
case 0x22:
this->saved = reinterpret_cast<SkillListWndInfo*>(a);
if (!this->saved->IsValid()) {
this->saved->Reset();
}
this->Move(this->saved->x, this->saved->y);
this->SendMsg(nullptr, 0xE, 3, this->saved->width, this->saved->height, 0);
return 0;
case 0x30:
if (this->hovered != -1) {
CSkillInfo skill = this->GetSkillByIndex(this->hovered);
if (skill.available != 0) {
const int kind = this->unknown_0138[a].value;
if (kind == 3) {
g_windowMgr.EnsureWindow(0x2E)->SendMsg(nullptr, 0x3D, skill.id, 0, 0, 0);
} else if (kind == 0xE) {
g_windowMgr.EnsureWindow(0x37)->SendMsg(nullptr, 0x44, skill.id, 0, 0, 0);
}
}
return 0;
}
break;
case 0x31:
this->unknown_0138.clear();
if (g_windowMgr.unknown_0210) {
@ -5681,21 +5710,20 @@ int UISkillListWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std:
return 0;
}
break;
case 0x3A: {
const CSkillInfo* skill = reinterpret_cast<const CSkillInfo*>(a);
if (skill->level != 0) {
CMode* mode = g_modeMgr.gameMode;
int level = 0;
if (this->skillTab == 0) {
level = g_session.HomunSkillLevel(skill->id);
} else if (this->skillTab == 1) {
level = g_session.MercSkillLevel(skill->id);
case 0x30:
if (this->hovered != -1) {
CSkillInfo skill = this->GetSkillByIndex(this->hovered);
if (skill.available != 0) {
const int kind = this->unknown_0138[a].value;
if (kind == 3) {
g_windowMgr.EnsureWindow(0x2E)->SendMsg(nullptr, 0x3D, skill.id, 0, 0, 0);
} else if (kind == 0xE) {
g_windowMgr.EnsureWindow(0x37)->SendMsg(nullptr, 0x44, skill.id, 0, 0, 0);
}
}
mode->SendMsg(0x71, a, level, 0, 0);
return 0;
}
break;
}
default:
return UIFrameWnd::SendMsg(sender, message, a, b, c, d);
}
@ -6614,6 +6642,37 @@ int UIMerchantItemPurchaseWnd::SendMsg(UIWindow* sender, int message, std::intpt
// FUNCTION: fn_13430
int UIMerchantItemShopWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case 34:
this->saved = reinterpret_cast<MerchantItemShopWndInfo*>(a);
if (!this->saved->IsValid(this->unknown_010C != 0)) {
this->saved->Reset(this->unknown_010C != 0);
}
this->SendMsg(nullptr, 14, 3, this->saved->width, this->saved->height, 0);
this->Move(this->saved->x, this->saved->y);
return 0;
case 28:
this->unknown_0100 = a;
return 0;
case 36:
this->unknown_00F4->SetTextAutoWidth(LookupMessage(186));
return 0;
case 38: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (this->unknown_010C == 0) {
ITEM_INFO item;
item.Assign(reinterpret_cast<const RawItemData&>(mode->drag));
g_session.RemoveItem1760(item);
if (g_windowMgr.unknown_0308) {
reinterpret_cast<UIWindow*>(g_windowMgr.unknown_0308)->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
mode->SendMsg(18, 0, 0, 0, 0);
return 0;
}
case 14:
if (a == 3) {
int width;
@ -6656,37 +6715,6 @@ int UIMerchantItemShopWnd::SendMsg(UIWindow* sender, int message, std::intptr_t
this->Invalidate();
return 0;
}
case 28:
this->unknown_0100 = a;
return 0;
case 34:
this->saved = reinterpret_cast<MerchantItemShopWndInfo*>(a);
if (!this->saved->IsValid(this->unknown_010C != 0)) {
this->saved->Reset(this->unknown_010C != 0);
}
this->SendMsg(nullptr, 14, 3, this->saved->width, this->saved->height, 0);
this->Move(this->saved->x, this->saved->y);
return 0;
case 36:
this->unknown_00F4->SetTextAutoWidth(LookupMessage(186));
return 0;
case 38: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (this->unknown_010C == 0) {
ITEM_INFO item;
item.Assign(reinterpret_cast<const RawItemData&>(mode->drag));
g_session.RemoveItem1760(item);
if (g_windowMgr.unknown_0308) {
reinterpret_cast<UIWindow*>(g_windowMgr.unknown_0308)->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
mode->SendMsg(18, 0, 0, 0, 0);
return 0;
}
case 119: {
this->unknown_0108 = a;
char grouped[80];
@ -8064,12 +8092,59 @@ UIItemWnd::~UIItemWnd() = default;
// FUNCTION: fn_13423
int UIItemShopWnd2::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case 34:
this->saved = reinterpret_cast<ItemShopWndInfo*>(a);
if (!static_cast<ItemShopWndInfo*>(this->saved)->IsValid()) {
static_cast<ItemShopWndInfo*>(this->saved)->Reset();
}
this->SendMsg(nullptr, 14, 7, this->saved->width, this->saved->height, 0);
this->Move(this->saved->x, this->saved->y);
return 0;
case 6:
if (a == 213) {
g_windowMgr.unknown_0064 = b;
return 0;
}
break;
case 38:
switch (a) {
case 0: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
ITEM_INFO item;
item.Assign(reinterpret_cast<const RawItemData&>(mode->drag));
g_session.RemoveItem1720ByName(item);
if (g_windowMgr.unknown_0258) {
g_windowMgr.unknown_0258->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
mode->SendMsg(18, 0, 0, 0, 0);
return 0;
}
case 1: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
ITEM_INFO item;
item.Assign(reinterpret_cast<const RawItemData&>(mode->drag));
CSession* lists = &g_session;
lists->MergeItem1718(item);
lists->RemoveItem1730(item);
if (g_windowMgr.unknown_0260) {
g_windowMgr.unknown_0260->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
mode->SendMsg(18, 0, 0, 0, 0);
return 0;
}
}
break;
case 36:
this->unknown_00F8 = 1;
this->showQuantity = 1;
this->title->SetTextAutoWidth(LookupMessage(1568));
this->checkBox->m_disabled = 0;
return 0;
case 14:
if (a == 7) {
int width = b <= 320 ? b : 320;
@ -8112,51 +8187,6 @@ int UIItemShopWnd2::SendMsg(UIWindow* sender, int message, std::intptr_t a, std:
this->UpdateScrollBar();
break;
}
case 34:
this->saved = reinterpret_cast<ItemShopWndInfo*>(a);
if (!static_cast<ItemShopWndInfo*>(this->saved)->IsValid()) {
static_cast<ItemShopWndInfo*>(this->saved)->Reset();
}
this->SendMsg(nullptr, 14, 7, this->saved->width, this->saved->height, 0);
this->Move(this->saved->x, this->saved->y);
return 0;
case 36:
this->unknown_00F8 = 1;
this->showQuantity = 1;
this->title->SetTextAutoWidth(LookupMessage(1568));
this->checkBox->m_disabled = 0;
return 0;
case 38:
if (a == 0) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
ITEM_INFO item;
item.Assign(reinterpret_cast<const RawItemData&>(mode->drag));
g_session.RemoveItem1720ByName(item);
if (g_windowMgr.unknown_0258) {
g_windowMgr.unknown_0258->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
mode->SendMsg(18, 0, 0, 0, 0);
return 0;
}
if (a == 1) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
ITEM_INFO item;
item.Assign(reinterpret_cast<const RawItemData&>(mode->drag));
CSession* lists = &g_session;
lists->MergeItem1718(item);
lists->RemoveItem1730(item);
if (g_windowMgr.unknown_0260) {
g_windowMgr.unknown_0260->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
mode->SendMsg(18, 0, 0, 0, 0);
return 0;
}
break;
default:
return UIItemBaseWnd::SendMsg(sender, message, a, b, c, d);
}
@ -11148,6 +11178,39 @@ void UIItemPurchaseWnd::Slot15(int width, int height) {
// FUNCTION: fn_13425
int UIItemStoreFindWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case 34:
this->saved = reinterpret_cast<ItemStoreFindWndInfo*>(a);
if (!this->saved->IsValid()) {
this->saved->Reset();
}
this->Move(this->saved->x, this->saved->y);
this->SendMsg(nullptr, 14, 3, this->saved->width, this->saved->height, 0);
return 0;
case 23: {
this->items.erase(this->items.begin(), this->items.end());
const int size = g_session.GetList5Size();
for (int i = 0; i < size; ++i) {
ITEM_INFO item = g_session.GetItem1738At(i);
if (item.unknown_0000[1] != 0) {
this->items.push_back(item);
}
}
if (g_itemStoreSortMode[1]) {
reinterpret_cast<UIItemStoreSubWnd*>(this)->Sort1();
}
if (g_itemStoreSortMode[2]) {
reinterpret_cast<UIItemStoreSubWnd*>(this)->SortReversed1();
}
if (!this->searchText.empty()) {
reinterpret_cast<UIItemStoreSubWnd*>(this)->FilterByName1(std::string(this->searchText.c_str(), this->searchText.size()));
}
this->Invalidate();
this->UpdateScrollBar();
return 0;
}
case 6:
if (a == 201) {
g_windowMgr.CloseWindow(153);
@ -11181,39 +11244,6 @@ int UIItemStoreFindWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a,
g_windowMgr.StoreSnapRectangle(this);
}
return 0;
case 23: {
this->items.erase(this->items.begin(), this->items.end());
const int size = g_session.GetList5Size();
for (int i = 0; i < size; ++i) {
ITEM_INFO item = g_session.GetItem1738At(i);
if (item.unknown_0000[1] != 0) {
this->items.push_back(item);
}
}
if (g_itemStoreSortMode[1]) {
reinterpret_cast<UIItemStoreSubWnd*>(this)->Sort1();
}
if (g_itemStoreSortMode[2]) {
reinterpret_cast<UIItemStoreSubWnd*>(this)->SortReversed1();
}
if (!this->searchText.empty()) {
reinterpret_cast<UIItemStoreSubWnd*>(this)->FilterByName1(std::string(this->searchText.c_str(), this->searchText.size()));
}
this->Invalidate();
this->UpdateScrollBar();
return 0;
}
case 34:
this->saved = reinterpret_cast<ItemStoreFindWndInfo*>(a);
if (!this->saved->IsValid()) {
this->saved->Reset();
}
this->Move(this->saved->x, this->saved->y);
this->SendMsg(nullptr, 14, 3, this->saved->width, this->saved->height, 0);
return 0;
case 38: {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (mode->drag.source == 1) {
@ -11225,6 +11255,10 @@ int UIItemStoreFindWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a,
mode->SendMsg(18, 0, 0, 0, 0);
return 0;
}
case 246:
this->sorted = false;
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
return 0;
case 55: {
char text[64];
std::sprintf(text, "%d/%d", a, b);
@ -11232,10 +11266,6 @@ int UIItemStoreFindWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a,
this->Invalidate();
return 0;
}
case 246:
this->sorted = false;
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
return 0;
case 364:
if (g_itemStoreSortMode[0] == true) {
this->SendMsg(nullptr, 246, 0, 0, 0, 0);