Decompile fn_20176 (CRagEffect::TexturedClassChange)
Batch #8901 by superintelligence: 0 byte-identical, 1 confirmed by peer review. - fn_20176 CRagEffect::TexturedClassChange: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, eAthena, Montyla, pedrao Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
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commit
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2 changed files with 647 additions and 0 deletions
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@ -18544,3 +18544,649 @@ void CRagEffect::BlackSpellRings(char silent) {
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this->TexturedQuadRingSized(25, "effect\\ring_black.tga", 6);
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}
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}
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// OFFSET: 0x00C4C730
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// FUNCTION: fn_20176
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void CRagEffect::TexturedClassChange(char kind) {
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this->render.position = this->state.parent->render.position;
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const int stage = kind == 30 ? 30 : 0;
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if (this->state.stateCnt == 0x5F5E0FE) {
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this->state.stateCnt = 0;
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}
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if (this->state.stateCnt != stage) {
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return;
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}
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this->state.unknown_11C84 = &CreateEffectParticle(*this, this->render, 5, 0.0f, 0.0f, 0.0f, WorldObjects())->state;
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this->state.unknown_11C84->duration = this->state.duration;
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this->state.unknown_11C84->deltaPos2.y = 0.0f;
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this->state.unknown_11C84->renderFlag |= 0x200u;
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this->state.unknown_11C84->pattern |= 0x200u;
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this->state.unknown_11C84->animSpeed = 2;
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this->state.unknown_11C84->repeatAnim = 0;
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this->state.unknown_11C84->alphaSpeed = 0.0f;
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switch (kind) {
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case 0:
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\캐슬링.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\캐슬링.act");
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break;
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case 1:
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PlayEffectWave(*this, "effect\\h_blood_lust.wav");
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\블러드러스트.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\블러드러스트.act");
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break;
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case 2:
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\item_thunder.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\item_thunder.act");
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break;
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case 3:
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\item_cloud.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\item_cloud.act");
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break;
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case 4:
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\item_curse.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\item_curse.act");
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break;
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case 5:
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\item_zzz.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\item_zzz.act");
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break;
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case 6:
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\item_rain.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\item_rain.act");
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break;
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case 7:
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PlayEffectWave(*this, "effect\\ef_firehit.wav");
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this->state.unknown_11C84->animSpeed = 3;
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this->state.unknown_11C84->pattern = 0;
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this->state.unknown_11C84->alpha = 220.0f;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\m_ef01.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\m_ef01.act");
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break;
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case 8: {
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\m_ef02.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\m_ef02.act");
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std::int16_t angle;
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Get_Angle(this->render.position.x - this->state.deltaPos[0], this->render.position.z - this->state.deltaPos[2], &angle);
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const CView* camera = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera;
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std::int16_t direction = static_cast<std::int16_t>(static_cast<int>(camera->camera.yaw) + angle) % 360;
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if (direction < 0) {
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direction += 360;
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}
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if (direction >= 180 && direction < 270) {
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Owner(this->state.unknown_11C84).SetAction(2, 16, 1);
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} else if (direction >= 90 && direction < 180) {
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Owner(this->state.unknown_11C84).SetAction(3, 16, 1);
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} else if (direction >= 0 && direction < 90) {
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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} else {
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Owner(this->state.unknown_11C84).SetAction(1, 16, 1);
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}
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break;
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}
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case 9:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\m_ef03.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\m_ef03.act");
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break;
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case 10:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\m_ef04.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\m_ef04.act");
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this->state.unknown_11C84->repeatAnim = 1;
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break;
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case 11:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\m_ef05.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\m_ef05.act");
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break;
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case 12:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\m_ef06.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\m_ef06.act");
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break;
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case 13:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\m_ef07.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\m_ef07.act");
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break;
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case 14:
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\합격_.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\합격_.act");
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break;
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case 15:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\그림자베기.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\그림자베기.act");
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if (std::max(rand() % 2, 0) == 0) {
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Owner(this->state.unknown_11C84).SetAction(4, 16, 1);
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} else {
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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}
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break;
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case 16:
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this->state.unknown_11C84->deltaPos2.y = -6.0f;
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this->state.unknown_11C84->renderFlag = 1;
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this->state.unknown_11C84->animSpeed = 6;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\다다미.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\다다미.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 17:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\안개베기.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\안개베기.act");
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if (std::max(rand() % 2, 0) == 0) {
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Owner(this->state.unknown_11C84).SetAction(2, 16, 1);
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} else {
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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}
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break;
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case 18:
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this->state.unknown_11C84->deltaPos2.y = -6.0f;
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this->state.unknown_11C84->animSpeed = 2;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\일섬.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\일섬.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 19:
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this->state.unknown_11C84->deltaPos2.y = -1.0f;
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this->state.unknown_11C84->renderFlag = 1;
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this->state.unknown_11C84->animSpeed = std::max(rand() % 5, 0) + 3;
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this->state.unknown_11C84->repeatAnim = 1;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\화염진.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\화염진.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 20:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\데스페라도.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\데스페라도.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 21:
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this->state.unknown_11C84->deltaPos2.y = -1.0f;
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this->state.unknown_11C84->renderFlag = 1;
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this->state.unknown_11C84->repeatAnim = 1;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\라이트닝스피어.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\라이트닝스피어.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 22:
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this->state.unknown_11C84->deltaPos2.y = -1.0f;
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this->state.unknown_11C84->renderFlag = 1;
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this->state.unknown_11C84->repeatAnim = 1;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\블라인드스피어.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\블라인드스피어.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 23:
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this->state.unknown_11C84->deltaPos2.y = -1.0f;
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this->state.unknown_11C84->renderFlag = 1;
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this->state.unknown_11C84->repeatAnim = 1;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\포이즌스피어.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\포이즌스피어.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 24:
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this->state.unknown_11C84->deltaPos2.y = -1.0f;
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this->state.unknown_11C84->renderFlag = 1;
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this->state.unknown_11C84->repeatAnim = 1;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\프리징스피어.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\프리징스피어.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 25:
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this->state.unknown_11C84->deltaPos2.y = -1.0f;
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this->state.unknown_11C84->renderFlag = 1;
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this->state.unknown_11C84->repeatAnim = 1;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\플레어스피어.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\플레어스피어.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 26:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\래피드샤워.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\래피드샤워.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 27:
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this->state.unknown_11C84->animSpeed = 2;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\매지컬불릿.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\매지컬불릿.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 28: {
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\스프레드.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\스프레드.act");
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std::int16_t angle;
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Get_Angle(this->render.position.x - this->state.deltaPos[0], this->render.position.z - this->state.deltaPos[2], &angle);
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const CView* camera = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera;
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std::int16_t direction = static_cast<std::int16_t>(static_cast<int>(camera->camera.yaw) + angle) % 360;
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if (direction < 0) {
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direction += 360;
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}
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if (direction >= 180 && direction < 270) {
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Owner(this->state.unknown_11C84).SetAction(4, 16, 1);
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} else if (direction >= 90 && direction < 180) {
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Owner(this->state.unknown_11C84).SetAction(6, 16, 1);
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} else if (direction >= 0 && direction < 90) {
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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} else {
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Owner(this->state.unknown_11C84).SetAction(2, 16, 1);
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}
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break;
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}
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case 29:
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this->state.unknown_11C84->animSpeed = 2;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\트래킹.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\트래킹.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 30:
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this->state.unknown_11C84->animSpeed = 2;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\트리플액션.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\트리플액션.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 31:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\어스퀘이크.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\어스퀘이크.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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break;
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case 32:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\폭죽_러브.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\폭죽_러브.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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g_soundMgr->PlayWave("effect\\itempokjuk.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
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break;
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case 33:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\폭죽_화이트데이.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\폭죽_화이트데이.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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g_soundMgr->PlayWave("effect\\itempokjuk.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
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break;
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case 34:
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this->state.unknown_11C84->animSpeed = 4;
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Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\폭죽_발렌타인.spr");
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Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\폭죽_발렌타인.act");
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Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
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g_soundMgr->PlayWave("effect\\itempokjuk.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
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break;
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case 35:
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this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\폭죽_생일.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\폭죽_생일.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
g_soundMgr->PlayWave("effect\\itempokjuk.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
break;
|
||||
case 36:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\폭죽_크리스마스.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\폭죽_크리스마스.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
g_soundMgr->PlayWave("effect\\itempokjuk.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
break;
|
||||
case 37:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\mobile_ef04.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\mobile_ef04.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
break;
|
||||
case 38:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\mashofa.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\mashofa.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
g_soundMgr->PlayWave("effect\\t_에너지방출.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
break;
|
||||
case 39:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\soule.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\soule.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
g_soundMgr->PlayWave("effect\\매직 크래쉬.wav", 0.0f, 0.0f, 0.0f, 250, 40, 1.0f, 0);
|
||||
break;
|
||||
case 50:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 1;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\기본트랩.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\기본트랩.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
break;
|
||||
case 51:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 1;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\담황색트랩.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\담황색트랩.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
break;
|
||||
case 52:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 1;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\암청색트랩.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\암청색트랩.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
break;
|
||||
case 53:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 1;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\자홍색트랩.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\자홍색트랩.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
break;
|
||||
case 54:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 1;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\청록색트랩.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\청록색트랩.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
break;
|
||||
case 60:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "몬스터\\stapo.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "몬스터\\stapo.act");
|
||||
this->state.unknown_11C84->deltaPos2.y = -8.0f;
|
||||
if (rand() % 2 == 0) {
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
} else {
|
||||
Owner(this->state.unknown_11C84).SetAction(7, 16, 1);
|
||||
}
|
||||
break;
|
||||
case 61:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 5;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->animSpeed = std::max(rand() % 3, 0) + 8;
|
||||
this->state.unknown_11C84->pattern = 0;
|
||||
this->state.unknown_11C84->alpha = static_cast<float>(rand() % 71 + 70);
|
||||
this->state.unknown_11C84->size = static_cast<float>(rand() % 11) * 0.04f + 0.4f;
|
||||
this->state.unknown_11C84->red = 85;
|
||||
this->state.unknown_11C84->green = 255;
|
||||
this->state.unknown_11C84->blue = 85;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "몬스터\\Ancient_tree.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "몬스터\\Ancient_tree.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(rand() % 8, 16, 1);
|
||||
break;
|
||||
case 62:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 5;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->animSpeed = std::max(rand() % 3, 0) + 8;
|
||||
this->state.unknown_11C84->pattern = 0;
|
||||
this->state.unknown_11C84->alpha = static_cast<float>(rand() % 71 + 70);
|
||||
this->state.unknown_11C84->size = static_cast<float>(rand() % 11) * 0.04f + 0.4f;
|
||||
this->state.unknown_11C84->red = 85;
|
||||
this->state.unknown_11C84->green = 255;
|
||||
this->state.unknown_11C84->blue = 85;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "몬스터\\ifrit.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "몬스터\\ifrit.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(rand() % 8 + 0x20, 16, 1);
|
||||
break;
|
||||
case 63:
|
||||
this->state.unknown_11C84->deltaPos2.y = -12.0f;
|
||||
this->state.unknown_11C84->renderFlag = 5;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->animSpeed = 6;
|
||||
this->state.unknown_11C84->pattern = 0;
|
||||
this->state.unknown_11C84->alpha = 255.0f;
|
||||
this->state.unknown_11C84->size = 0.7f;
|
||||
this->state.unknown_11C84->red = 155;
|
||||
this->state.unknown_11C84->green = 255;
|
||||
this->state.unknown_11C84->blue = 155;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "몬스터\\mavka_bullet.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "몬스터\\mavka_bullet.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(rand() % 8, 16, 1);
|
||||
break;
|
||||
case 64:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 5;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->animSpeed = 3;
|
||||
this->state.unknown_11C84->pattern = 0;
|
||||
this->state.unknown_11C84->alpha = 205.0f;
|
||||
this->state.unknown_11C84->size = 2.5f;
|
||||
this->state.unknown_11C84->red = 155;
|
||||
this->state.unknown_11C84->green = 155;
|
||||
this->state.unknown_11C84->blue = 155;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "몬스터\\breeze.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "몬스터\\breeze.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
break;
|
||||
case 65:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 5;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->animSpeed = 2;
|
||||
this->state.unknown_11C84->pattern = 0;
|
||||
this->state.unknown_11C84->alpha = 205.0f;
|
||||
this->state.unknown_11C84->size = 2.5f;
|
||||
this->state.unknown_11C84->red = 155;
|
||||
this->state.unknown_11C84->green = 155;
|
||||
this->state.unknown_11C84->blue = 155;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "몬스터\\breeze.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "몬스터\\breeze.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(4, 16, 1);
|
||||
break;
|
||||
case 70:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\거스트.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\거스트.act");
|
||||
break;
|
||||
case 71:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\블래스트.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\블래스트.act");
|
||||
break;
|
||||
case 72:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\아쿠아플레이.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\아쿠아플레이.act");
|
||||
break;
|
||||
case 73:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\업히벌.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\업히벌.act");
|
||||
break;
|
||||
case 74:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\와일드스톰.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\와일드스톰.act");
|
||||
break;
|
||||
case 75:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\칠리에어.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\칠리에어.act");
|
||||
break;
|
||||
case 76:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\커즈드소일.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\커즈드소일.act");
|
||||
break;
|
||||
case 77:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\쿨러.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\쿨러.act");
|
||||
break;
|
||||
case 78:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\트로픽.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\트로픽.act");
|
||||
break;
|
||||
case 79:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\파이로테크닉.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\파이로테크닉.act");
|
||||
break;
|
||||
case 80:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\페트롤로지.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\페트롤로지.act");
|
||||
break;
|
||||
case 81:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\히터.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\히터.act");
|
||||
break;
|
||||
case 82:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\silent_brz.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\silent_brz.act");
|
||||
break;
|
||||
case 83:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
this->state.unknown_11C84->repeatAnim = 0;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\magma_flow.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\magma_flow.act");
|
||||
break;
|
||||
case 84:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 1;
|
||||
this->state.unknown_11C84->animSpeed = 10;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\icemine.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\icemine.act");
|
||||
break;
|
||||
case 85:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 1;
|
||||
this->state.unknown_11C84->animSpeed = 10;
|
||||
this->state.unknown_11C84->repeatAnim = 0;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\icemine_.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\icemine_.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 10, 1);
|
||||
break;
|
||||
case 86:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\RK_DRAGONBREATH_WATER.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\RK_DRAGONBREATH_WATER.act");
|
||||
break;
|
||||
case 87:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\wideweb.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\wideweb.act");
|
||||
break;
|
||||
case 88:
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\burnt.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\burnt.act");
|
||||
break;
|
||||
case 90:
|
||||
this->state.unknown_11C84->deltaPos2.y = -1.0f;
|
||||
this->state.unknown_11C84->renderFlag = 1;
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\그라운드드리프트.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\그라운드드리프트.act");
|
||||
Owner(this->state.unknown_11C84).SetAction(0, 16, 1);
|
||||
break;
|
||||
case 91:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
this->state.unknown_11C84->deltaPos2.y = -4.0f;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\나뭇잎_완성.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\나뭇잎_완성.act");
|
||||
break;
|
||||
case 94:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
this->state.unknown_11C84->deltaPos2.y = -4.0f;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Black_Thunder\\Black_Thunder.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Black_Thunder\\Black_Thunder.act");
|
||||
break;
|
||||
case 95:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
this->state.unknown_11C84->deltaPos2.y = -4.0f;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Black_Thunder\\Black_Thunder_Dark.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Black_Thunder\\Black_Thunder_Dark.act");
|
||||
break;
|
||||
case 96:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Angel_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Angel_Magic_Circle.act");
|
||||
break;
|
||||
case 97:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Animal_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Animal_Magic_Circle.act");
|
||||
break;
|
||||
case 98:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Devil_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Devil_Magic_Circle.act");
|
||||
break;
|
||||
case 99:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Dragon_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Dragon_Magic_Circle.act");
|
||||
break;
|
||||
case 100:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Fish_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Fish_Magic_Circle.act");
|
||||
break;
|
||||
case 101:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Human_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Human_Magic_Circle.act");
|
||||
break;
|
||||
case 102:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Insect_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Insect_Magic_Circle.act");
|
||||
break;
|
||||
case 103:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Nothing_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Nothing_Magic_Circle.act");
|
||||
break;
|
||||
case 104:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Plant_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Plant_Magic_Circle.act");
|
||||
break;
|
||||
case 105:
|
||||
this->state.unknown_11C84->repeatAnim = 1;
|
||||
this->state.unknown_11C84->renderFlag = 0xd;
|
||||
this->state.unknown_11C84->animSpeed = 4;
|
||||
Owner(this->state.unknown_11C84).SetSpriteName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Undead_Magic_Circle.spr");
|
||||
Owner(this->state.unknown_11C84).SetActionName(ResourceMgr::Instance(), "이팩트\\Barmund_Magic_Circle\\Undead_Magic_Circle.act");
|
||||
break;
|
||||
}
|
||||
|
||||
Owner(this->state.unknown_11C84).InitSegment();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,6 +51,7 @@ struct CRagEffect : CRenderObject {
|
|||
void FireSparks();
|
||||
void AsuraStrike(char kind);
|
||||
void SkyCloud(char kind);
|
||||
void TexturedClassChange(char kind);
|
||||
void FrostDiver(char type);
|
||||
void GrimTooth();
|
||||
void Hit4(const RenderProjection& projection);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue