From a6b620aae60b030fd99a01f38ee33e3e8ee13c0d Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 5 Nov 2026 16:43:26 +0000 Subject: [PATCH] Decompile fn_19032 (CEZ2STRScreenEffect::ApplyHeadOffset) Batch #11458 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_19032 CEZ2STRScreenEffect::ApplyHeadOffset: logic confirmed by peer review Peer-reviewed-by: gordaoprogramas, KWDev, cremane, raiken Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Effects/EZ2STREffect.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/Effects/EZ2STREffect.cpp b/Source/Contents/Effects/EZ2STREffect.cpp index 72d90a54..eefa626d 100644 --- a/Source/Contents/Effects/EZ2STREffect.cpp +++ b/Source/Contents/Effects/EZ2STREffect.cpp @@ -1399,7 +1399,7 @@ bool CEZ2STRScreenEffect::ApplyHeadOffset(CEZ2STRParticle* particle) { float shiftX = offsetX * factor; float shiftY = factor * offsetY; - if (shiftX < 0.0f && shiftY < 0.0f) { + if (!(shiftX >= 0.0f || shiftY >= 0.0f)) { return false; }