Decompile fn_22184 (CGameMode::ReceiveZoneServerChange)

Batch #8952 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_22184 CGameMode::ReceiveZoneServerChange: logic confirmed by peer review

Peer-reviewed-by: KWDev, System4z, doczeira
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
ragnarok-clanker 2026-11-01 00:19:48 +00:00
commit a7b2db5214
2 changed files with 9 additions and 0 deletions

View file

@ -1559,6 +1559,13 @@ void CGameMode::ReceiveZoneServerChange(const unsigned char* packet) {
this->ChangeZoneServer(mapName.c_str(), change->x, change->y, static_cast<int>(change->ip), change->port, std::string());
}
// OFFSET: 0x00D79F00
// FUNCTION: fn_22184
void CGameMode::ReceiveZoneServerChange(const char* mapName, std::int16_t x, std::int16_t y, int ip, std::int16_t port) {
g_localMapMove = 1;
this->ChangeZoneServer(mapName, x, y, ip, port, std::string());
}
// OFFSET: 0x00D3A1E0
// OFFSET: 0x00D272A0