Decompile fn_22184 (CGameMode::ReceiveZoneServerChange)
Batch #8952 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_22184 CGameMode::ReceiveZoneServerChange: logic confirmed by peer review Peer-reviewed-by: KWDev, System4z, doczeira Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 9 additions and 0 deletions
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@ -1559,6 +1559,13 @@ void CGameMode::ReceiveZoneServerChange(const unsigned char* packet) {
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this->ChangeZoneServer(mapName.c_str(), change->x, change->y, static_cast<int>(change->ip), change->port, std::string());
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}
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// OFFSET: 0x00D79F00
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// FUNCTION: fn_22184
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void CGameMode::ReceiveZoneServerChange(const char* mapName, std::int16_t x, std::int16_t y, int ip, std::int16_t port) {
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g_localMapMove = 1;
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this->ChangeZoneServer(mapName, x, y, ip, port, std::string());
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}
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// OFFSET: 0x00D3A1E0
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// OFFSET: 0x00D272A0
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