Decompile fn_18892 (CGlassWall::Open)
Batch #14972 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_18892 CGlassWall::Open: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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2 changed files with 9 additions and 9 deletions
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@ -17,7 +17,7 @@ CGlassWall::~CGlassWall() {
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// OFFSET: 0x00B44860
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// FUNCTION: fn_18890
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void CGlassWall::AddPanel(float angle, float scale, float x, float y, float z) {
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void CGlassWall::AddPanel(float angle, float scale, vector3d offset) {
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const int startFrame = this->effectLifetime - 6;
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
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float* params = &particle->animationParameter;
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@ -25,9 +25,9 @@ void CGlassWall::AddPanel(float angle, float scale, float x, float y, float z) {
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particle->speedParameter = 0.25f;
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particle->alpha = 0;
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*reinterpret_cast<float*>(&particle->angleBits) = angle;
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particle->offsetX = x;
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particle->offsetY = y;
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particle->offsetZ = z;
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particle->offsetX = offset.x;
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particle->offsetY = offset.y;
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particle->offsetZ = offset.z;
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params[0] = 40.0f;
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params[1] = 30.0f;
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params[2] = static_cast<float>(startFrame);
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@ -62,10 +62,10 @@ void CGlassWall::Open() {
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const float depth = 2.6f;
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const float scale = 3.0f;
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this->AddPanel(static_cast<float>(angle + 90), scale, 0.0f, 0.0f, depth);
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this->AddPanel(static_cast<float>(angle + 90), scale, 0.0f, 0.0f, -depth);
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this->AddPanel(static_cast<float>(angle), depth, scale, 0.0f, 0.0f);
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this->AddPanel(static_cast<float>(angle), depth, -scale, 0.0f, 0.0f);
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this->AddPanel(static_cast<float>(angle + 90), scale, vector3d{0.0f, 0.0f, depth});
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this->AddPanel(static_cast<float>(angle + 90), scale, vector3d{0.0f, 0.0f, -depth});
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this->AddPanel(static_cast<float>(angle), depth, vector3d{scale, 0.0f, 0.0f});
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this->AddPanel(static_cast<float>(angle), depth, vector3d{-scale, 0.0f, 0.0f});
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this->effect = new CEZ2STRScreenEffect();
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this->effect->SetActor(this->actor);
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@ -17,7 +17,7 @@ public:
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void Close() override;
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bool IsAlive() override;
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void AddPanel(float angle, float scale, float x, float y, float z);
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void AddPanel(float angle, float scale, vector3d offset);
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/* 00CC */ std::vector<CParticle*> particles;
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/* 00D8 */ CEffect* effect;
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