Decompile fn_09916 (UIRefiningWnd::Slot28)
Batch #10872 by dori: 0 byte-identical, 1 confirmed by peer review. - fn_09916 UIRefiningWnd::Slot28: logic confirmed by peer review Peer-reviewed-by: Tanke, cremane, StrawberrysherbetIX Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 3 additions and 3 deletions
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@ -539,7 +539,7 @@ void UIRefiningWnd::Slot28(int x, int y) {
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int tipX = 81;
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int tipY = 150;
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this->ToScreen(tipX, tipY);
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static_cast<CMode*>(g_charViewMode)->ShowTooltip(name, tipX, tipY - 20, -1, false, true);
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g_modeMgr.gameMode->ShowTooltip(name, tipX, tipY - 20, -1, false, true);
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return;
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}
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@ -551,7 +551,7 @@ void UIRefiningWnd::Slot28(int x, int y) {
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int tipX = 161;
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int tipY = 150;
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this->ToScreen(tipX, tipY);
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static_cast<CMode*>(g_charViewMode)->ShowTooltip(name, tipX, tipY - 20, -1, false, true);
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g_modeMgr.gameMode->ShowTooltip(name, tipX, tipY - 20, -1, false, true);
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return;
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}
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@ -580,7 +580,7 @@ void UIRefiningWnd::Slot28(int x, int y) {
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int tipX = slot * 49 + 11;
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int tipY = 35;
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this->ToScreen(tipX, tipY);
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static_cast<CMode*>(g_charViewMode)->ShowTooltip(name, tipX, tipY, -1, false, true);
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g_modeMgr.gameMode->ShowTooltip(name, tipX, tipY, -1, false, true);
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}
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}
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