From aaae9944e8f65e560a87426fb71cfe7b4abe6b58 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 5 Nov 2026 23:33:08 +0000 Subject: [PATCH] Decompile fn_22608 (CPc::Slot33) Batch #12656 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_22608 CPc::Slot33: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/Actors/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Contents/Actors/Player.cpp b/Source/Contents/Actors/Player.cpp index 3a3de188..a2b19039 100644 --- a/Source/Contents/Actors/Player.cpp +++ b/Source/Contents/Actors/Player.cpp @@ -228,8 +228,8 @@ void CPc::Slot44(int first, int second) { // OFFSET: 0x00DB0000 // FUNCTION: fn_22608 void CPc::Slot33(int value) { - this->render.previousAnimation = value; - this->render.previousAnimation = g_session.GetBodyStyle(this->unknown_025C, this->render.previousAnimation, this->unknown_04D0); + this->render.unknown_0048 = value; + this->render.unknown_0048 = g_session.GetBodyStyle(this->unknown_025C, this->render.unknown_0048, this->unknown_04D0); this->Slot32(); }