Decompile fn_13271 (UIItemShopWnd::Slot10)
Batch #4948 by youko: 0 byte-identical, 1 confirmed by peer review. - fn_13271 UIItemShopWnd::Slot10: logic confirmed by peer review Peer-reviewed-by: eAthena, Yommy, alisonrag Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 40 additions and 0 deletions
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@ -2139,6 +2139,46 @@ void UIItemShopWnd2::Slot10(int x, int y, std::intptr_t value) {
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}
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// OFFSET: 0x00972410
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// FUNCTION: fn_13271
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void UIItemShopWnd::Slot10(int x, int y, std::intptr_t value) {
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if (g_windowMgr.LookupWindow(10011)) {
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UIWindow::Slot10(x, y, value);
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return;
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}
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const ModeDragState* drag = reinterpret_cast<const ModeDragState*>(value);
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switch (drag->source) {
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case 4:
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if (this->unknown_00F8 != 0) {
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return;
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}
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if (drag->quantity == 1) {
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this->SendMsg(nullptr, 38, 0, 0, 0, 0);
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return;
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}
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reinterpret_cast<WindowVisibility&>(g_windowMgr).Show(15, 1);
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g_windowMgr.window_01EC->SendMsg(nullptr, 13, 3, 0, 0, 0);
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return;
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case 5:
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if (this->unknown_00F8 == 0) {
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return;
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}
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if (drag->quantity == 1 || g_windowMgr.unknown_0064 != 0) {
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this->SendMsg(nullptr, 38, 1, 0, 0, 0);
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return;
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}
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reinterpret_cast<WindowVisibility&>(g_windowMgr).Show(15, 1);
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g_windowMgr.window_01EC->SendMsg(nullptr, 13, 4, 0, 0, 0);
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return;
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default:
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g_modeMgr.GetGameMode()->SendMsg(18, 0, 0, 0, 0);
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return;
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}
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}
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// OFFSET: 0x009729C0
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