Decompile 25 functions in Source/Render/DX9/DeviceStateDX9.cpp, Source/Contents/Items/BarterMarketItemMgr.cpp, ...
Batch #12861 by KWDev: 25 byte-identical, 0 confirmed by peer review. - fn_01999 DeviceStateDX9::SetFVF: byte-identical - fn_03738 CBarterMarketItemMgr::GetAmountById: byte-identical - fn_03765 CExpandedBarterMarketItemMgr::GetItemValueById: byte-identical - fn_03768 CExpandedBarterMarketItemMgr::GetItemFactorById: byte-identical - fn_03771 CExpandedBarterMarketItemMgr::GetValueById: byte-identical - fn_04794 CSession::AddItem1784: byte-identical - fn_08113 CTagData::UpdateActiveCount: byte-identical - fn_08269 CPlayerSkillBundle::UpdatePending: byte-identical - fn_08277 CPlayerSkillBundle::FindExtra: byte-identical - fn_09851 UIMacroReporterWnd::Slot31: byte-identical - fn_10062 UIRodexInboxWnd::RemoveInboxMail: byte-identical - fn_11524 UIChatHisBox::Resize: byte-identical - fn_16039 GameSettingsUI::CUIGroupSkin::Refresh: byte-identical - fn_16979 UIWindow::FindUid: byte-identical - fn_17144 UIWindowMgr::RemoveOrder: byte-identical - fn_17165 UIWindowMgr::FindSnapExcludedWindow: byte-identical - fn_17414 CWebBrowser::Normalize: byte-identical - fn_18045 GuildInfo::UpdateMemberStatus: byte-identical - fn_18046 GuildInfo::SetMemberOnline: byte-identical - fn_18309 TELEXInputMode::IsModifierKey: byte-identical - fn_21008 CRenderObject::Face: byte-identical - fn_23740 CSession::UpdateAdditionalSkill: byte-identical - fn_23741 CSession::UpdateHomunSkill: byte-identical - fn_23742 CSession::UpdateMercSkill: byte-identical - fn_23777 CSession::FindUnknown0778: byte-identical Merged automatically: every function is byte-identical to the original.
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17 changed files with 25 additions and 25 deletions
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@ -124,7 +124,7 @@ void CRuneSystemMgr::AddRune(int tagId, int type, std::int64_t id, const std::st
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// FUNCTION: fn_08113
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void CTagData::UpdateActiveCount(int type) {
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this->m_activeCount[type] = 0;
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for (std::vector<RuneData*>::iterator it = this->m_runes[type].begin(); it != this->m_runes[type].end(); ++it) {
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for (std::vector<RuneData*>::iterator it = this->m_runes[type].begin(); this->m_runes[type].end() != it; ++it) {
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if (*it) {
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this->m_activeCount[type] += (*it)->IsActive();
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}
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