From ad64e2e4bda7ed742a17c283dec90dd0df8ba067 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 01:02:24 +0000 Subject: [PATCH] Confirm fn_19932 (CEffectPrim::Tei_TowardScreen) Batch #12810 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_19932 CEffectPrim::Tei_TowardScreen: byte-identical (already on main) Merged automatically: every function is byte-identical to the original. --- Source/Contents/Effects/EffectPrimitiveMotion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/Effects/EffectPrimitiveMotion.cpp b/Source/Contents/Effects/EffectPrimitiveMotion.cpp index 95c8c3c0..b08eb781 100644 --- a/Source/Contents/Effects/EffectPrimitiveMotion.cpp +++ b/Source/Contents/Effects/EffectPrimitiveMotion.cpp @@ -4596,8 +4596,8 @@ bool CEffectPrim::PrimDriftingSquares() { // INLINED static __forceinline void RotatePairX(vector3d& point, int angle) { - const float y = point.y; const float z = point.z; + const float y = point.y; point.z = z * g_cosTable[angle] - y * g_sinTable[angle]; point.y = y * g_cosTable[angle] + z * g_sinTable[angle]; }