Decompile 6 functions in Source/Contents/CashEmotionMgr.cpp
Batch #10883 by StrawberrysherbetIX: 6 byte-identical, 0 confirmed by peer review. - fn_02851 CashEmotionCommand::Get: byte-identical - fn_09454 UICashEmotionPack::SetTitle: byte-identical - fn_09493 UICashEmotionScrollBar::SetDisabled: byte-identical - fn_09497 UICashEmotionScrollWnd::Slot53: byte-identical (already on main) - fn_09503 UICashEmotionSprBtn::SetSelected: byte-identical - fn_10924 UISpriteButton::SetActName: byte-identical Merged automatically: every function is byte-identical to the original.
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1 changed files with 5 additions and 5 deletions
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@ -464,7 +464,7 @@ void CashEmotionCommand::Add(int packId, int emotionId) {
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// OFFSET: 0x00592420
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// FUNCTION: fn_02851
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std::pair<int, int> CashEmotionCommand::Get(int index) const {
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__declspec(noinline) std::pair<int, int> CashEmotionCommand::Get(int index) const {
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if (index < 0 || static_cast<std::size_t>(index) >= this->entries.size()) {
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return std::pair<int, int>(-1, -1);
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}
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@ -3156,7 +3156,7 @@ void UICashEmotionPack::SetSaleBadge(char type) {
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// OFFSET: 0x007CA8F0
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// FUNCTION: fn_09454
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void UICashEmotionPack::SetTitle(const char* title) {
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__declspec(noinline) void UICashEmotionPack::SetTitle(const char* title) {
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if (title) {
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this->m_title = title;
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} else {
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@ -3648,7 +3648,7 @@ void UICashEmotionScrollBar::Paint() {
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// OFFSET: 0x007CC290
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// FUNCTION: fn_09493
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void UICashEmotionScrollBar::SetDisabled(bool disabled) {
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__declspec(noinline) void UICashEmotionScrollBar::SetDisabled(bool disabled) {
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if (disabled != this->m_disabled) {
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this->m_disabled = disabled;
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this->Invalidate();
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@ -3822,7 +3822,7 @@ void UICashEmotionSprBtn::Paint() {
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// OFFSET: 0x007CCE10
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// FUNCTION: fn_09503
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void UICashEmotionSprBtn::SetSelected(bool selected) {
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__declspec(noinline) void UICashEmotionSprBtn::SetSelected(bool selected) {
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if (selected != this->m_selected) {
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this->m_selected = selected;
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this->Invalidate();
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@ -4107,7 +4107,7 @@ void UISpriteButton2::Slot35(int argument) {
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// OFFSET: 0x00865380
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// FUNCTION: fn_10924
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void UISpriteButton::SetActName(const char* name) {
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__declspec(noinline) void UISpriteButton::SetActName(const char* name) {
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this->actionName = name;
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}
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