Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are

Batch #10201 by ragnarok-clanker: forced by an admin (14 lower score(s), 95 changed function(s)); checked with 256 compiled unit(s), including every includer of Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemNaming.h, Source/UI/Shortcuts/ShortcutTooltip.h, Source/UI/Shortcuts/ShortcutUse.h, Source/UI/Text/ItemLinkDisplay.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBasicCtrl.h.
This commit is contained in:
ragnarok-clanker 2026-11-02 22:03:09 +00:00
commit ae35da0248
40 changed files with 244 additions and 544 deletions

View file

@ -30,8 +30,9 @@ bool ItemLinkDisplay::Name(const std::string& encoded, std::string& output) {
DecodeItemLinkFields(encoded, fields);
ITEM_INFO item;
if (ItemFromLinkFields(fields, item, this->items.descriptions)) {
output = this->items.DisplayName(item, 0);
ItemDescriptions descriptions{g_itemDescriptions};
if (ItemFromLinkFields(fields, item, descriptions)) {
output = item.DisplayName(0);
return true;
}