Maintenance: [forced, user-approved] Family D2: remove fabricated ItemNaming / ItemNamingContext reference structs; their methods are
Batch #10201 by ragnarok-clanker: forced by an admin (14 lower score(s), 95 changed function(s)); checked with 256 compiled unit(s), including every includer of Source/Contents/Items/ItemInfo.h, Source/Contents/Items/ItemNaming.h, Source/UI/Shortcuts/ShortcutTooltip.h, Source/UI/Shortcuts/ShortcutUse.h, Source/UI/Text/ItemLinkDisplay.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBasicCtrl.h.
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40 changed files with 244 additions and 544 deletions
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@ -1673,11 +1673,7 @@ void UIItemImage::Slot28(int, int) {
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if (g_charViewMode) {
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ModeTooltip* tooltip = reinterpret_cast<ModeTooltip*>(g_charViewMode);
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const std::uint32_t color = g_session.GetItemNameColor(item);
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ItemDescriptions descriptions{g_itemDescriptions};
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bool languagePrefix = false;
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WORD language = g_serverLanguage->language;
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ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
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tooltip->Show(naming.DisplayName(item, 0).c_str(), x, y, color, 0, 1);
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tooltip->Show(item.DisplayName(0).c_str(), x, y, color, 0, 1);
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}
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}
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