From aee1eb4cf25dc4ecc292f4ea01d3f49a02801cc9 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Sat, 7 Nov 2026 14:25:59 +0000 Subject: [PATCH] Decompile fn_18338 (LuaScript::Load) Batch #14694 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_18338 LuaScript::Load: logic confirmed by peer review Peer-reviewed-by: secret, Tanke, Toshiro Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Script/LuaScript.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Script/LuaScript.cpp b/Source/Script/LuaScript.cpp index 3f5949d2a..84fa45761 100644 --- a/Source/Script/LuaScript.cpp +++ b/Source/Script/LuaScript.cpp @@ -945,7 +945,7 @@ bool LuaScript::Load(const char* name, bool resourcePath, bool looseOnly) { } const std::uint32_t size = file.GetSize(); - char* buffer = static_cast(std::malloc(size + 1)); + char* buffer = new char[size + 1]; file.Read(buffer, size); buffer[size] = '\0'; file.Close(); @@ -954,11 +954,11 @@ bool LuaScript::Load(const char* name, bool resourcePath, bool looseOnly) { std::string error = lua_tostring(this->m_state, -1); this->Error(name, "%s\n", error.c_str()); lua_settop(this->m_state, -2); - std::free(buffer); + delete[] buffer; return false; } - std::free(buffer); + delete[] buffer; return true; }