From afeef5752401743c44b33b3ec96683ec522b766b Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 15:13:59 +0000 Subject: [PATCH] Decompile fn_21257 (CGameMode::RefreshMiniMapTooltips) Batch #13387 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_21257 CGameMode::RefreshMiniMapTooltips: logic confirmed by peer review Peer-reviewed-by: Tanke, codeplay, StrawberrysherbetIX Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Client/Mode/GameModeMiniMap.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Source/Client/Mode/GameModeMiniMap.cpp b/Source/Client/Mode/GameModeMiniMap.cpp index 9ba4ff7a..09540a0f 100644 --- a/Source/Client/Mode/GameModeMiniMap.cpp +++ b/Source/Client/Mode/GameModeMiniMap.cpp @@ -906,6 +906,14 @@ void CGameMode::RefreshMiniMapTooltips() { x = g_renderer->viewport.centerX - window->geometry.width / 2; y = g_renderer->viewport.centerY - window->geometry.height / 2; break; + case -1: + case 11: + g_windowMgr.RestoreHiddenWindows(); + tooltipWindows.clear(); + tooltipId = -1; + default: + x = 160; + break; case 12: window->SendMsg(nullptr, 0x4E, reinterpret_cast(tooltipText.c_str()), 0, 0, 0); x = 0; @@ -921,14 +929,6 @@ void CGameMode::RefreshMiniMapTooltips() { x = g_renderer->viewport.width - window->geometry.width; y = g_renderer->viewport.height - window->geometry.height; break; - case -1: - case 11: - g_windowMgr.RestoreHiddenWindows(); - tooltipWindows.clear(); - tooltipId = -1; - default: - x = 160; - break; } window->Move(x, y);