Decompile fn_21038 (CRenderObject::ScaleByFadePulse)
Batch #10517 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_21038 CRenderObject::ScaleByFadePulse: logic confirmed by peer review Peer-reviewed-by: Toshiro, dori, StrawberrysherbetIX Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 4 additions and 4 deletions
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@ -2913,11 +2913,11 @@ void CGameActor::SetUnknown03C4(int value) {
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// FUNCTION: fn_21038
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void CRenderObject::ScaleByFadePulse(float& scale) const {
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if ((this->render.flags & 0x10) != 0) {
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const unsigned index = std::max(this->render.pulsePhases[0] * 4u + 90u, 90u);
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if (index <= 270) {
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scale = ((ClientSine(index) + 1.0f) * 0.25f + 0.5f) * scale;
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} else {
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const unsigned index = this->render.pulsePhases[0] * 4u + 90u;
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if (index > 270) {
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scale = scale * 0.5f;
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} else {
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scale = ((g_sinTable[std::max(index, 90u)] + 1.0f) * 0.25f + 0.5f) * scale;
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}
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}
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}
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