Decompile 2 functions in Source/Render/ViewportProjection.cpp, Source/Render/Renderer.h

Batch #836 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_02104 CRenderer::ProjectViewport: logic confirmed by peer review
- fn_02105 CRenderer::ProjectViewportCentered: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Render/ViewportProjection.cpp
This commit is contained in:
ragnarok-clanker 2026-10-26 21:50:07 +00:00
commit b3b7fd0281
3 changed files with 29 additions and 0 deletions

View file

@ -41,6 +41,10 @@ public:
virtual bool SaveLogo(std::string filename) = 0;
virtual bool LockBackBuffer() = 0;
virtual HRESULT UnlockBackBuffer() = 0;
float* ProjectViewport(const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth);
float* ProjectViewportCentered(
const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth, float width, float height
);
/* 0004 */ RendererViewport viewport;
/* 0038 */ unsigned frame;

View file

@ -0,0 +1,24 @@
#include "Render/Renderer.h"
// FUNCTION: fn_02104
float* CRenderer::ProjectViewport(const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth) {
const float inverse = 1.0f / (((matrix[2] * position[0] + matrix[5] * position[1]) + matrix[8] * position[2]) + matrix[11]);
*reciprocalDepth = inverse;
*x = (((((matrix[3] * position[1] + position[0] * matrix[0]) + matrix[6] * position[2]) + matrix[9]) * inverse) * this->viewport.scaleX) +
static_cast<float>(this->viewport.clipCenterX);
*y = (((((matrix[1] * position[0] + matrix[4] * position[1]) + matrix[7] * position[2]) + matrix[10]) * *reciprocalDepth) * this->viewport.scaleY) +
static_cast<float>(this->viewport.clipCenterY);
return y;
}
// FUNCTION: fn_02105
float* CRenderer::ProjectViewportCentered(
const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth, float width, float height
) {
const float inverse = 1.0f / (((matrix[5] * position[1] + matrix[2] * position[0]) + matrix[8] * position[2]) + matrix[11]);
*reciprocalDepth = inverse;
*x = (((((matrix[3] * position[1] + matrix[0] * position[0]) + matrix[6] * position[2]) + matrix[9]) * inverse) * this->viewport.scaleX) + width * 0.5f;
*y = (((((matrix[4] * position[1] + matrix[1] * position[0]) + matrix[7] * position[2]) + matrix[10]) * *reciprocalDepth) * this->viewport.scaleY) +
height * 0.5f;
return y;
}

View file

@ -463,6 +463,7 @@
"Source/Render/Textures/Surface.cpp": 0,
"Source/Render/Textures/Texture.cpp": 0,
"Source/Render/Textures/TextureCache.cpp": 3,
"Source/Render/ViewportProjection.cpp": 0,
"Source/Resource/Audio/WaveResource.cpp": 3,
"Source/Resource/Bitmap/BitmapImage.cpp": 3,
"Source/Resource/Bitmap/BitmapImageJpeg.cpp": 3,