Decompile 2 functions in Source/Render/ViewportProjection.cpp, Source/Render/Renderer.h
Batch #836 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_02104 CRenderer::ProjectViewport: logic confirmed by peer review - fn_02105 CRenderer::ProjectViewportCentered: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Render/ViewportProjection.cpp
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3 changed files with 29 additions and 0 deletions
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@ -41,6 +41,10 @@ public:
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virtual bool SaveLogo(std::string filename) = 0;
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virtual bool LockBackBuffer() = 0;
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virtual HRESULT UnlockBackBuffer() = 0;
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float* ProjectViewport(const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth);
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float* ProjectViewportCentered(
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const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth, float width, float height
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);
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/* 0004 */ RendererViewport viewport;
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/* 0038 */ unsigned frame;
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24
Source/Render/ViewportProjection.cpp
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24
Source/Render/ViewportProjection.cpp
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@ -0,0 +1,24 @@
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#include "Render/Renderer.h"
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// FUNCTION: fn_02104
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float* CRenderer::ProjectViewport(const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth) {
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const float inverse = 1.0f / (((matrix[2] * position[0] + matrix[5] * position[1]) + matrix[8] * position[2]) + matrix[11]);
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*reciprocalDepth = inverse;
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*x = (((((matrix[3] * position[1] + position[0] * matrix[0]) + matrix[6] * position[2]) + matrix[9]) * inverse) * this->viewport.scaleX) +
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static_cast<float>(this->viewport.clipCenterX);
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*y = (((((matrix[1] * position[0] + matrix[4] * position[1]) + matrix[7] * position[2]) + matrix[10]) * *reciprocalDepth) * this->viewport.scaleY) +
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static_cast<float>(this->viewport.clipCenterY);
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return y;
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}
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// FUNCTION: fn_02105
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float* CRenderer::ProjectViewportCentered(
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const float* position, const float* matrix, float* x, float* y, float* reciprocalDepth, float width, float height
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) {
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const float inverse = 1.0f / (((matrix[5] * position[1] + matrix[2] * position[0]) + matrix[8] * position[2]) + matrix[11]);
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*reciprocalDepth = inverse;
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*x = (((((matrix[3] * position[1] + matrix[0] * position[0]) + matrix[6] * position[2]) + matrix[9]) * inverse) * this->viewport.scaleX) + width * 0.5f;
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*y = (((((matrix[4] * position[1] + matrix[1] * position[0]) + matrix[7] * position[2]) + matrix[10]) * *reciprocalDepth) * this->viewport.scaleY) +
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height * 0.5f;
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return y;
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}
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@ -463,6 +463,7 @@
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"Source/Render/Textures/Surface.cpp": 0,
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"Source/Render/Textures/Texture.cpp": 0,
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"Source/Render/Textures/TextureCache.cpp": 3,
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"Source/Render/ViewportProjection.cpp": 0,
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"Source/Resource/Audio/WaveResource.cpp": 3,
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"Source/Resource/Bitmap/BitmapImage.cpp": 3,
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"Source/Resource/Bitmap/BitmapImageJpeg.cpp": 3,
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