Decompile 5 functions in Source/Client/Mode/GameModePackets.cpp, Source/Script/LuaScript.cpp, ...

Batch #12837 by KWDev: 5 byte-identical, 0 confirmed by peer review.

- fn_21735 CGameMode::ReceiveUnknownD31A40: byte-identical
- fn_18354 TraceValue: byte-identical
- fn_12636 UIBattleMsgOptionWnd::Slot15: byte-identical
- fn_18357 AddCheckAttendanceBanner: byte-identical
- fn_22421 CGndRiser::SendMsg: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 01:29:04 +00:00
commit b508007c21
4 changed files with 6 additions and 6 deletions

View file

@ -95,7 +95,7 @@ int AddNeededSkill(lua_State* state);
// FUNCTION: fn_18354
int TraceValue(lua_State* state) {
std::string text = luaL_checkstring(state, 1);
MessageBoxA(nullptr, text.c_str(), "Lua Error", 0);
MessageBoxA(nullptr, text.c_str(), "Lua error", 0);
return 1;
}
@ -752,8 +752,8 @@ int AddCashshopBanner2(lua_State* state) {
int AddCheckAttendanceBanner(lua_State* state) {
std::string image = luaL_checkstring(state, 1);
std::string url = luaL_checkstring(state, 2);
const int action = lua_toboolean(state, 3);
const int argument = lua_toboolean(state, 4);
const int action = luaL_checkinteger(state, 3);
const int argument = luaL_checkinteger(state, 4);
if (UIWindow* window = g_windowMgr.LookupWindow(0x148)) {
AddAttendanceBanner(static_cast<UICheckAttendanceWnd*>(window), image, url, action, argument);
}