Decompile fn_19755 (EquipmentResourceMgr::GetRobeResourceName)
Batch #2069 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_19755 EquipmentResourceMgr::GetRobeResourceName: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy Reviewed-by: ragnarok-clanker
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3 changed files with 54 additions and 0 deletions
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@ -8,6 +8,7 @@ public:
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std::string GetBodyRacePrefix(int job);
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std::string GetBodyResourceName(int type, int job, int sex, int costumeJob, int costume);
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std::string GetRobeSprName(int robe, int);
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std::string GetRobeResourceName(int type, int job, int sex, int robe, bool riding, int unused, int costumeJob);
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std::string GetHeadName(int type, int job, int sex, int* head);
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std::string GetHeadPalName(int head, int job, int sex, int palette);
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std::string GetWeaponResourceName(int type, int job, int sex, int weapon, int weaponItem, int costume);
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@ -1,9 +1,50 @@
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#include "Client/Session.h"
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#include "Contents/EquipmentResourceMgr.h"
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#include "Resource/ResourceMgr.h"
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#include "Script/LuaScript.h"
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#include "Utility/Text/FormatString.h"
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#include <string>
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// OFFSET: 0x00BAC050
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// FUNCTION: fn_19755
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std::string EquipmentResourceMgr::GetRobeResourceName(int type, int job, int sex, int robe, bool riding, int, int costumeJob) {
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if (robe < 1) {
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return std::string();
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}
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const int spriteJob = g_session.GetSpriteJob(riding == true ? g_session.GetRidingJob(job) : job, costumeJob, true);
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std::string path;
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std::string jobName;
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std::string sexName;
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std::string robeName;
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jobName = g_session.GetBodyJobName(spriteJob);
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sexName = g_session.GetSexName(sex);
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robeName = this->GetRobeSprName(robe, 0);
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if (robeName.size() == 0) {
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return "";
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}
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const char* extension = g_equipmentResourceExtensions[type];
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if (type == 1) {
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path = FormatOwnedString("sprite\\로브\\%s\\%s.%s", robeName.c_str(), robeName.c_str(), extension);
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if (g_session.IsDoramJob(job)) {
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path = FormatOwnedString("sprite\\로브\\%s\\%s_Doram.%s", robeName.c_str(), robeName.c_str(), g_equipmentResourceExtensions[1]);
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}
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if (!ResourceMgr::Instance().Exists(path.c_str())) {
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path = FormatOwnedString(
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"sprite\\로브\\%s\\%s\\%s_%s.%s", robeName.c_str(), sexName.c_str(), jobName.c_str(), sexName.c_str(), g_equipmentResourceExtensions[1]
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);
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}
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} else {
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path = FormatOwnedString("sprite\\로브\\%s\\%s\\%s_%s.%s", robeName.c_str(), sexName.c_str(), jobName.c_str(), sexName.c_str(), extension);
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}
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return path;
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}
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// OFFSET: 0x00BAC770
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// FUNCTION: fn_19756
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std::string EquipmentResourceMgr::GetRobeSprName(int robe, int) {
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@ -1,12 +1,22 @@
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#include "Contents/Actors/SpriteDrawingPolicy.h"
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#include "Client/Session.h"
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#include "Contents/Camera/Camera.h"
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#include "Render/SpriteGeometry.h"
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#include "Script/LuaScript.h"
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constexpr float robeTopLayerThreshold = 320.0f;
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// GLOBAL: gl_24739
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float g_cameraDistance = 300.0f;
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struct AccessoryLayerDepth {
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const int& bottomAccessory;
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const int& topAccessory;
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const int& middleAccessory;
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void OffsetLayerDepth(int layer, SpriteCellQuad& quad, float bottomDepth, float topDepth) const;
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};
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// OFFSET: 0x0080DAA0
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// FUNCTION: fn_10103
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void SpriteDrawingPolicy::OffsetLayerDepth(int layer, SpriteCellQuad& quad, float bottomDepth, float topDepth) const {
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@ -39,3 +49,5 @@ void SpriteDrawingPolicy::OffsetLayerDepth(int layer, SpriteCellQuad& quad, floa
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break;
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}
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}
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// OFFSET: 0x0080E4D0
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