Decompile fn_19755 (EquipmentResourceMgr::GetRobeResourceName)
Batch #2069 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_19755 EquipmentResourceMgr::GetRobeResourceName: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, Yommy Reviewed-by: ragnarok-clanker
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3 changed files with 54 additions and 0 deletions
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@ -1,12 +1,22 @@
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#include "Contents/Actors/SpriteDrawingPolicy.h"
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#include "Client/Session.h"
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#include "Contents/Camera/Camera.h"
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#include "Render/SpriteGeometry.h"
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#include "Script/LuaScript.h"
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constexpr float robeTopLayerThreshold = 320.0f;
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// GLOBAL: gl_24739
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float g_cameraDistance = 300.0f;
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struct AccessoryLayerDepth {
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const int& bottomAccessory;
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const int& topAccessory;
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const int& middleAccessory;
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void OffsetLayerDepth(int layer, SpriteCellQuad& quad, float bottomDepth, float topDepth) const;
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};
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// OFFSET: 0x0080DAA0
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// FUNCTION: fn_10103
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void SpriteDrawingPolicy::OffsetLayerDepth(int layer, SpriteCellQuad& quad, float bottomDepth, float topDepth) const {
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@ -39,3 +49,5 @@ void SpriteDrawingPolicy::OffsetLayerDepth(int layer, SpriteCellQuad& quad, floa
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break;
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}
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}
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// OFFSET: 0x0080E4D0
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