diff --git a/Source/Contents/Effects/HitLineEffect.cpp b/Source/Contents/Effects/HitLineEffect.cpp new file mode 100644 index 00000000..8fae513f --- /dev/null +++ b/Source/Contents/Effects/HitLineEffect.cpp @@ -0,0 +1,197 @@ +#include "Contents/Effects/HitLineEffect.h" + +#include "Contents/Effects/EffectMemoryMgr.h" +#include "Contents/Effects/Particle.h" +#include "Utility/Math/AffineMatrix.h" + +#include +#include + +// OFFSET: 0x00705040 +// FUNCTION: fn_07035 +void CHitLineEffect::Close() { + for (CParticle* particle : this->particles) { + FreeParticle(particle); + } + + this->particles.clear(); +} + +// OFFSET: 0x00705100 +// FUNCTION: fn_07036 +void CHitLineEffect::Slot01() { + for (int pass = 0; pass < 4; ++pass) { + for (int line = 0; line < 4; ++line) { + const int delay = -std::max(rand() % 26, 0); + const int brightness = std::max(rand() % 51, 0) + 125; + const int angle = std::max(rand() % 360, 0); + for (int segment = 0; segment < 20; ++segment) { + CParticle* particle = CreateParticle(reinterpret_cast(this->position), 5); + if (particle) { + particle->SetTexture("effect\\white02.bmp"); + particle->unknown_0010 = line; + particle->unknown_0004 = this->id; + particle->unknown_000C = segment; + particle->unknown_0008 = 4; + particle->unknown_00E8 = delay; + particle->scale = 0.1f; + *reinterpret_cast(particle->unknown_0048) = brightness; + particle->unknown_004C = angle; + particle->unknown_00C0 = 14.0f; + float* turns = &particle->unknown_0054; + unsigned char* halfTurns = &particle->unknown_00A8; + for (int index = 0; index < 21; ++index) { + halfTurns[index] = 0; + turns[index] = 0.0f; + } + InitParticleQuad(particle->vertices); + this->particles.push_back(particle); + } + } + } + } +} + +// OFFSET: 0x00705270 +// FUNCTION: fn_07037 +bool CHitLineEffect::Slot06() { + return !this->IsFinished(); +} + +// OFFSET: 0x00705280 +// FUNCTION: fn_07038 +void CHitLineEffect::Slot03() { + for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { + CParticle* particle = *it; + particle->position.x = this->position[0]; + particle->position.y = this->position[1]; + particle->position.z = this->position[2]; + if (particle && particle->unknown_00E8 > 0) { + int& brightness = *reinterpret_cast(particle->unknown_0048); + short level = static_cast(brightness); + if (particle->unknown_00E8 > 35) { + level -= 5; + } + brightness = std::max(level, 0); + + float* turns = &particle->unknown_0054; + unsigned char* halfTurns = &particle->unknown_00A8; + float turn = turns[0] + 8.0f; + if (turn > 180.0f) { + ++halfTurns[0]; + turn -= 180.0f; + } + turns[0] = turn; + + for (int index = 20; index > 0; --index) { + turns[index] = turns[index - 1]; + halfTurns[index] = halfTurns[index - 1]; + } + } + + ++particle->unknown_00E8; + } +} + +// OFFSET: 0x00705510 +// FUNCTION: fn_07039 +void CHitLineEffect::Slot04() { + for (auto it = this->particles.begin(); it != this->particles.end(); ++it) { + CParticle* particle = *it; + if (!particle || *reinterpret_cast(particle->unknown_0048) <= 0 || particle->unknown_00E8 <= 0) { + continue; + } + + const int segment = particle->unknown_000C; + vector3d points[2] = {}; + const float radius = particle->unknown_00C0; + const float* turns = &particle->unknown_0054; + const unsigned char* halfTurns = &particle->unknown_00A8; + for (int index = 0; index < 2; ++index) { + const int count = static_cast(halfTurns[segment + index]); + float distance = 0.0f; + float factor = 1.0f; + for (int step = 0; step < count; ++step) { + distance += radius * 2.0f * factor; + factor *= 0.7f; + } + + const float turn = turns[segment + index]; + if (turn > 0.0f) { + distance += radius * factor * (turn / 90.0f); + } + + float height = -radius * g_sinTable[static_cast(turn)] * 1.5f; + float scale = 1.0f; + for (int step = 0; step < count; ++step) { + scale *= 0.7f; + } + + points[index].y = height * scale; + points[index].x = g_cosTable[particle->unknown_004C] * distance; + points[index].z = g_sinTable[particle->unknown_004C] * distance; + } + + const float dz = points[0].z - points[1].z; + const float dx = points[0].x - points[1].x; + const float length = SquareRoot(dz * dz + dx * dx); + const float cosine = dx / length; + const float sine = dz / length; + short direction = 0; + while (true) { + if (cosine >= g_cosTable[direction]) { + if (!(sine >= 0.0f)) { + direction = static_cast(360 - direction); + } + break; + } + + ++direction; + if (direction >= 180) { + direction = 180; + break; + } + } + + const int heading = (direction + 90) % 360; + int corner = 0; + for (int degree = 0; degree <= 360; degree += 120) { + const float size = particle->scale; + const float up = size * g_sinTable[degree]; + const float side = size * g_cosTable[degree]; + const float offsetX = side * g_cosTable[heading]; + const float offsetZ = side * g_sinTable[heading]; + vector3d edge[2] = {}; + edge[0].x = offsetX + points[0].x; + edge[0].y = up + points[0].y; + edge[0].z = offsetZ + points[0].z; + edge[1].x = offsetX + points[1].x; + edge[1].y = up + points[1].y; + edge[1].z = offsetZ + points[1].z; + particle->vertices[1].x = edge[1].x; + particle->vertices[1].y = edge[1].y; + particle->vertices[3].x = edge[0].x; + particle->vertices[3].y = edge[0].y; + particle->vertices[3].z = edge[0].z; + particle->vertices[1].z = edge[1].z; + if (corner > 0) { + particle->vertices[0].x = this->previous[1].x; + particle->vertices[0].y = this->previous[1].y; + particle->vertices[0].z = this->previous[1].z; + particle->vertices[2].x = this->previous[0].x; + particle->vertices[2].y = this->previous[0].y; + particle->vertices[2].z = this->previous[0].z; + const int alpha = *reinterpret_cast(particle->unknown_0048) - segment * 5; + if (alpha > 0) { + particle->alpha = alpha; + particle->SetColor(255, 200, static_cast(segment * 7 + 10)); + particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true); + } + } + + ++corner; + this->previous[0] = edge[0]; + this->previous[1] = edge[1]; + } + } +} diff --git a/Source/Contents/Effects/HitLineEffect.h b/Source/Contents/Effects/HitLineEffect.h new file mode 100644 index 00000000..6342f1d2 --- /dev/null +++ b/Source/Contents/Effects/HitLineEffect.h @@ -0,0 +1,30 @@ +#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_HITLINEEFFECT_H +#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_HITLINEEFFECT_H + +#include "Contents/Effects/Effect.h" +#include "Utility/Math/Vector3d.h" + +#include +#include + +class CParticle; + +class CHitLineEffect : public CEffect { +public: + void Slot01() override; + void Slot03() override; + void Slot04() override; + void Close() override; + bool Slot06() override; + + /* 00CC */ std::vector particles; + /* 00D8 */ vector3d previous[2]; +}; + +#if defined(_WIN32) && !defined(_WIN64) +static_assert(offsetof(CHitLineEffect, particles) == 0xCC); +static_assert(offsetof(CHitLineEffect, previous) == 0xD8); +static_assert(sizeof(CHitLineEffect) == 0xF0); +#endif + +#endif diff --git a/data/compile.json b/data/compile.json index 859b1dd2..19b113fc 100644 --- a/data/compile.json +++ b/data/compile.json @@ -372,6 +372,7 @@ "Source/Contents/Effects/FuumaShouakuEffect.cpp": 4, "Source/Contents/Effects/HealEffect.cpp": 4, "Source/Contents/Effects/HealSpEffect.cpp": 4, + "Source/Contents/Effects/HitLineEffect.cpp": 4, "Source/Contents/Effects/JupitelThunderStormEffect.cpp": 4, "Source/Contents/Effects/Level150Effect.cpp": 4, "Source/Contents/Effects/Level99Orb2Effect.cpp": 4,