Decompile fn_23581 (CSession::IsJobWeaponTypeAllowed)
Batch #15495 by youko: 0 byte-identical, 1 confirmed by peer review. - fn_23581 CSession::IsJobWeaponTypeAllowed: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, eAthena, Yommy Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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1 changed files with 24 additions and 19 deletions
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@ -373,7 +373,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_GRENADE:
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return true;
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}
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return false;
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break;
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case JT_NINJA:
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case JT_NINJA_B:
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return weaponType == W_HUUMA;
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@ -409,7 +409,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_2HSTAFF:
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return true;
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}
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return false;
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break;
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case JT_NOVICE:
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case JT_SUPERNOVICE:
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case JT_NOVICE_H:
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@ -427,7 +427,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_2HSTAFF:
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return true;
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}
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return false;
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break;
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case JT_SWORDMAN:
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case JT_SWORDMAN_H:
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case JT_SWORDMAN_B:
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@ -443,7 +443,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_2HMACE:
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return true;
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}
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return false;
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break;
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case JT_ACOLYTE:
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case JT_ACOLYTE_H:
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case JT_ACOLYTE_B:
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@ -453,7 +453,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_2HSTAFF:
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return true;
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}
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return false;
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break;
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case JT_MERCHANT:
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case JT_MERCHANT_H:
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case JT_MERCHANT_B:
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@ -465,7 +465,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_MACE:
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return true;
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}
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return false;
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break;
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case JT_THIEF:
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case JT_ROGUE:
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case JT_THIEF_H:
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@ -481,7 +481,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_BOW:
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return true;
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}
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return false;
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break;
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case JT_KNIGHT:
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case JT_CHICKEN:
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case JT_KNIGHT_H:
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@ -516,7 +516,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_2HMACE:
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return true;
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}
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return false;
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break;
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case JT_PRIEST:
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case JT_PRIEST_H:
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case JT_PRIEST_B:
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@ -531,7 +531,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_2HSTAFF:
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return true;
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}
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return false;
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break;
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case JT_BLACKSMITH:
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case JT_BLACKSMITH_H:
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case JT_BLACKSMITH_B:
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@ -551,7 +551,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_MACE:
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return true;
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}
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return false;
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break;
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case JT_ARCHER:
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case JT_HUNTER:
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case JT_ARCHER_H:
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@ -570,7 +570,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_BOW:
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return true;
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}
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return false;
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break;
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case JT_ASSASSIN:
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case JT_ASSASSIN_H:
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case JT_ASSASSIN_B:
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@ -591,7 +591,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_DOUBLE_SA:
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return true;
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}
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return false;
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break;
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case JT_CRUSADER:
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case JT_CHICKEN2:
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case JT_CRUSADER_H:
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@ -617,7 +617,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_MACE:
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return true;
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}
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return false;
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break;
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case JT_BARD:
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case JT_BARD_H:
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case JT_BARD_B:
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@ -631,7 +631,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_MUSICAL:
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return true;
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}
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return false;
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break;
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case JT_ALCHEMIST:
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case JT_ALCHEMIST_H:
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case JT_ALCHEMIST_B:
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@ -649,7 +649,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_2HSTAFF:
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return true;
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}
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return false;
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break;
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case JT_MONK:
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case JT_MONK_H:
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case JT_MONK_B:
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@ -664,7 +664,7 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_2HSTAFF:
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return true;
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}
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return false;
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break;
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case JT_SAGE:
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case JT_SAGE_H:
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case JT_SAGE_B:
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@ -692,16 +692,21 @@ bool CSession::IsJobWeaponTypeAllowed(int job, std::int64_t weaponType) const {
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case W_WHIP:
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return true;
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}
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return false;
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break;
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}
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return false;
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break;
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case JT_GANGSI:
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case JT_DEATHKNIGHT:
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case JT_COLLECTOR:
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return true;
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default:
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if (weaponType == W_DAGGER) {
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return true;
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}
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break;
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}
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return weaponType == W_DAGGER;
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return false;
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}
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// OFFSET: 0x00DFBCE0
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