From b8cd3c7edfb280e7f53e872d25fb0df30278d00a Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 12:43:46 +0000 Subject: [PATCH] Decompile fn_08599 (CEfstAction_IG_HOLY_SHIELD::Slot01) Batch #13298 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_08599 CEfstAction_IG_HOLY_SHIELD::Slot01: byte-identical Merged automatically: every function is byte-identical to the original. --- Source/Contents/Skills/SkillActionImperialGuard.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Source/Contents/Skills/SkillActionImperialGuard.cpp b/Source/Contents/Skills/SkillActionImperialGuard.cpp index d3745f09..71b26c83 100644 --- a/Source/Contents/Skills/SkillActionImperialGuard.cpp +++ b/Source/Contents/Skills/SkillActionImperialGuard.cpp @@ -231,8 +231,10 @@ void CEfstAction_IG_HOLY_SHIELD::Slot00(int efstId, int value, int argument3, in // FUNCTION: fn_08599 void CEfstAction_IG_HOLY_SHIELD::Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) { if (actor) { - g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop")); - g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop_bottom")); + EffectLists* effects = g_effectMgr; + effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop")); + effects = g_effectMgr; + effects->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId("new_holy_shield_loop_bottom")); } }