Confirm fn_20087 (CRagEffect::Slot15)
Batch #12577 by StrawberrysherbetIX: 0 byte-identical, 1 confirmed by peer review. - fn_20087 CRagEffect::Slot15: logic confirmed by peer review (already on main) Peer-reviewed-by: Yommy, KWDev, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
This commit is contained in:
parent
52fcc3f170
commit
b8ce133f24
1 changed files with 14 additions and 14 deletions
|
|
@ -29,9 +29,9 @@ struct CRagEffect : CRenderObject {
|
|||
__declspec(noinline) void Fireworks();
|
||||
bool ProcessEZ2STRC10830();
|
||||
bool ProcessEZ2STRC153A0();
|
||||
bool ProcessEZ2STRC3CC40();
|
||||
__declspec(noinline) bool ProcessEZ2STRC3CC40();
|
||||
bool ProcessEZ2STRC3FE00();
|
||||
bool ProcessEZ2STRC65300();
|
||||
__declspec(noinline) bool ProcessEZ2STRC65300();
|
||||
bool ProcessEZ2STRC15990();
|
||||
bool ProcessEZ2STRC159D0();
|
||||
__declspec(noinline) bool ShieldCharge();
|
||||
|
|
@ -45,7 +45,7 @@ struct CRagEffect : CRenderObject {
|
|||
void Warp();
|
||||
__declspec(noinline) void PotionPillar(float heightSpeed, int duration);
|
||||
bool Potion_Berserk();
|
||||
void AttackEnergy2(const char* name);
|
||||
__declspec(noinline) void AttackEnergy2(const char* name);
|
||||
bool LexDivina();
|
||||
void RemoveTrap();
|
||||
void Sphere();
|
||||
|
|
@ -130,10 +130,10 @@ struct CRagEffect : CRenderObject {
|
|||
void WaterOut();
|
||||
void BlackMaximize(const char* name);
|
||||
void TexturedPair(const char* name);
|
||||
void PurpleSlash(std::int16_t angle);
|
||||
__declspec(noinline) void PurpleSlash(std::int16_t angle);
|
||||
void TexturedDrop(const char* name, char flag);
|
||||
__declspec(noinline) void TexturedDualSpin(const char* first, const char* second, int unused);
|
||||
void TexturedScatterLow(const char* name, char flag);
|
||||
__declspec(noinline) void TexturedScatterLow(const char* name, char flag);
|
||||
__declspec(noinline) void TexturedScatter(const char* name, char flag);
|
||||
void TexturedSpiralFade(const char* name, int unused1, int unused2);
|
||||
__declspec(noinline) void TexturedSpiralTall(const char* name, int unused1, int unused2);
|
||||
|
|
@ -143,7 +143,7 @@ struct CRagEffect : CRenderObject {
|
|||
__declspec(noinline) void TexturedSpin(const char* name);
|
||||
__declspec(noinline) void TexturedSpiral(const char* name, int unused1, int unused2);
|
||||
__declspec(noinline) void TexturedRise(const char* name, char large);
|
||||
void TexturedBurst(const char* name);
|
||||
__declspec(noinline) void TexturedBurst(const char* name);
|
||||
__declspec(noinline) void RingStack(char white);
|
||||
void TexturedPulse(const char* name);
|
||||
void ShockwaveRing(std::int16_t angle);
|
||||
|
|
@ -165,7 +165,7 @@ struct CRagEffect : CRenderObject {
|
|||
void Ghost(char type);
|
||||
void Bottom_Out(const char* name, char kind);
|
||||
__declspec(noinline) void POISON(char flag);
|
||||
void Rainbow(const char* name, int unused);
|
||||
__declspec(noinline) void Rainbow(const char* name, int unused);
|
||||
__declspec(noinline) void BLIND(char flag);
|
||||
void TexturedTwinSpin(const char* name, char kind);
|
||||
void TexturedScatterSphere(const char* name, char flag, int unused);
|
||||
|
|
@ -189,7 +189,7 @@ struct CRagEffect : CRenderObject {
|
|||
void TexturedForkBolt(const char* name, char flag);
|
||||
void MonsterSpriteBurst(char kind);
|
||||
void TexturedDescendingRings(const char* name, char flag);
|
||||
void TexturedQuadSpiral(const char* name);
|
||||
__declspec(noinline) void TexturedQuadSpiral(const char* name);
|
||||
void TexturedRisingPillar(const char* name, char unused);
|
||||
void CloudBurst();
|
||||
bool AgilityChange(char increase, const std::string& textureName);
|
||||
|
|
@ -209,7 +209,7 @@ struct CRagEffect : CRenderObject {
|
|||
__declspec(noinline) void TeleportRings(const char* name, std::int16_t level);
|
||||
void AlphaCenterStream();
|
||||
void CloudDrift();
|
||||
void NotifyGameMode(char value);
|
||||
__declspec(noinline) void NotifyGameMode(char value);
|
||||
void ScatterItemIcons(char kind);
|
||||
void Vallentine(char kind);
|
||||
void TexturedSpinShards(const char* name, char kind);
|
||||
|
|
@ -220,8 +220,8 @@ struct CRagEffect : CRenderObject {
|
|||
__declspec(noinline) bool Concentration();
|
||||
__declspec(noinline) bool FirePillarBomb();
|
||||
bool ProcessEZ2STRAtTarget();
|
||||
bool TwoHandQuicken();
|
||||
void SageMagicRod();
|
||||
__declspec(noinline) bool TwoHandQuicken();
|
||||
__declspec(noinline) void SageMagicRod();
|
||||
void SakuraFireArrow();
|
||||
void TorchDustRing(const char* name, char kind, std::int16_t angle);
|
||||
void BeginSpellSwirl(int, const char*, char alpha);
|
||||
|
|
@ -314,7 +314,7 @@ struct CRagEffect : CRenderObject {
|
|||
void WhiteRingWave();
|
||||
void Detoxication();
|
||||
void PoisonAttack(char flag);
|
||||
void StoneSpike();
|
||||
__declspec(noinline) void StoneSpike();
|
||||
void sub_C5CC00();
|
||||
void sub_C649E0();
|
||||
void sub_C47F70(char flag);
|
||||
|
|
@ -328,13 +328,13 @@ struct CRagEffect : CRenderObject {
|
|||
void StatusIconColumn();
|
||||
bool StormGust();
|
||||
void TexturedSkillAura(char type);
|
||||
void TexturedMagicRing(char type);
|
||||
__declspec(noinline) void TexturedMagicRing(char type);
|
||||
void TexturedRisingRing(const char* name);
|
||||
bool TexturedRisingRingStages(const char* name, char level);
|
||||
void TexturedGroundRing(const char* name, char flag, int unused1, int unused2);
|
||||
void TexturedQuadRingSized(std::int16_t baseAlpha, const char* name, char kind);
|
||||
__declspec(noinline) void WhiteYellowRings();
|
||||
void BlueSpellRings();
|
||||
__declspec(noinline) void BlueSpellRings();
|
||||
__declspec(noinline) void WhiteSpellRings();
|
||||
__declspec(noinline) void TexturedSpellRings(const char* name);
|
||||
__declspec(noinline) void BlackSpellRings(char silent);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue