From b96beebe12e98a82cdc55a9d003dd4089784ae5f Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Thu, 12 Nov 2026 15:46:52 +0000 Subject: [PATCH] Decompile 2 functions in Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp Batch #18347 by eAthena: 0 byte-identical, 2 confirmed by peer review. - fn_19116 CMapMagicZoneEffect::OnProcess: logic confirmed by peer review - fn_19117 CMapMagicZoneEffect::UpdateSpinner: logic confirmed by peer review Peer-reviewed-by: alisonrag, kyoshi, bibinir Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- .../Effects/Skills/MapMagicZoneEffect.cpp | 36 +++++++++++-------- 1 file changed, 21 insertions(+), 15 deletions(-) diff --git a/Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp b/Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp index 0a10c7ed5..10318abe2 100644 --- a/Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp +++ b/Source/Contents/Effects/Skills/MapMagicZoneEffect.cpp @@ -199,19 +199,22 @@ void CMapMagicZoneEffect::OnProcess() { const float flat = wave * g_cosTable[particle->phaseParameter]; const float rise = wave * g_sinTable[particle->phaseParameter]; + const float offsetX = flat * g_cosTable[angle]; + const float offsetZ = flat * g_sinTable[angle]; ZoneVector3d points[2]; - points[0].x = particle->scale * g_cosTable[angle]; - points[0].z = particle->scale * g_sinTable[angle]; - points[1].x = points[0].x + flat * g_cosTable[angle]; - points[1].y = points[0].y - rise; - points[1].z = points[0].z + flat * g_sinTable[angle]; + const float innerX = particle->scale * g_cosTable[angle]; + const float innerY = 0.0f; + const float innerZ = particle->scale * g_sinTable[angle]; + const float outerX = innerX + offsetX; + const float outerY = innerY - rise; + const float outerZ = innerZ + offsetZ; - particle->vertices[3].x = points[0].x; - particle->vertices[3].y = points[0].y; - particle->vertices[3].z = points[0].z; - particle->vertices[1].x = points[1].x; - particle->vertices[1].y = points[1].y; - particle->vertices[1].z = points[1].z; + particle->vertices[3].x = innerX; + particle->vertices[3].y = innerY; + particle->vertices[3].z = innerZ; + particle->vertices[1].x = outerX; + particle->vertices[1].y = outerY; + particle->vertices[1].z = outerZ; if (segment != 0) { particle->vertices[0].x = this->previousOuter.x; @@ -222,8 +225,12 @@ void CMapMagicZoneEffect::OnProcess() { particle->vertices[2].z = this->previousInner.z; } - this->previousInner = points[0]; - this->previousOuter = points[1]; + this->previousInner.x = innerX; + this->previousInner.y = innerY; + this->previousInner.z = innerZ; + this->previousOuter.x = outerX; + this->previousOuter.y = outerY; + this->previousOuter.z = outerZ; } } @@ -236,12 +243,11 @@ void CMapMagicZoneEffect::UpdateSpinner(CParticle* particle) { const int angle = static_cast(spinAngle + 1.0f); spinAngle = static_cast(angle % 360); const float radius = (g_sinTable[particle->phaseParameter] + 1.0f) * (particle->scale * 0.1f) + particle->scale * 0.8f; - const float height = particle->animationParameter; for (int corner = 0; corner < 4; ++corner) { const int index = (angle + corner * 90) % 360; corners[corner].x = radius * g_cosTable[index]; - corners[corner].y = height; + corners[corner].y = particle->animationParameter; corners[corner].z = radius * g_sinTable[index]; }