Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e
Batch #17281 by ragnarok-clanker: no function's compiled code changes; checked with 17 compiled unit(s), including every includer of Source/Linkage/Source/Client/Browser/BrowserFactory.cpp.h, Source/Linkage/Source/Client/Browser/BrowserRegistry.cpp.h, Source/Linkage/Source/Client/Session/Session.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameCache.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameDirectory.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameRequests.cpp.h, Source/Linkage/Source/Contents/Actors/RenderObject.cpp.h, Source/Linkage/Source/Contents/AdventureGuide/AdventureGuideMgr.cpp.h, Source/Linkage/Source/Contents/Async/AsyncWorkRecycleObjectPoolMgr.cpp.h, Source/Linkage/Source/Contents/Items/ClientItemLists.cpp.h, Source/Linkage/Source/Contents/Messenger/ClientMessenger.cpp.h, Source/Linkage/Source/Contents/Skills/PlayerSkillBundle.cpp.h, Source/Linkage/Source/UI/AdventureGuide/UIAdventureGuide.cpp.h, Source/Linkage/Source/UI/Quest/UIRenewQuestUI.cpp.h, Source/Linkage/Source/UI/Quest/UIRenewQuestWnd.cpp.h, Source/Linkage/Source/UI/Window/UIWindowMgr.cpp.h, Source/Linkage/Source/UI/Window/WindowMgrState.cpp.h.
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34 changed files with 668 additions and 147 deletions
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@ -11,8 +11,6 @@
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#include <optional>
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#include <windows.h>
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extern template bool std::string_view::_Equal(std::string_view) const noexcept;
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// GLOBAL: gl_24502
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CAdventureGuideMgr* g_adventureGuideMgr;
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@ -478,7 +476,6 @@ int InsertQuestSubMenu(lua_State* state) {
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return 2;
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}
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// OFFSET: 0x0066AF10
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// FUNCTION: fn_05284
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int InsertQuestContents(lua_State* state) {
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@ -574,7 +571,6 @@ int InsertQuestReward(lua_State* state) {
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return 2;
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}
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// OFFSET: 0x00668EA0
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// FUNCTION: fn_05270
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int InsertDungeon(lua_State* state) {
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@ -834,7 +830,6 @@ int InsertWeaponSubMenu(lua_State* state) {
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return 2;
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}
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// OFFSET: 0x0066B810
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// FUNCTION: fn_05288
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int InsertWeaponContents(lua_State* state) {
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@ -907,7 +902,6 @@ int InsertWeaponContents(lua_State* state) {
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return 2;
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}
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// OFFSET: 0x0066BB10
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// FUNCTION: fn_05289
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int InsertWeaponObtainGuide(lua_State* state) {
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@ -938,7 +932,6 @@ int InsertWeaponObtainGuide(lua_State* state) {
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return 2;
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}
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// OFFSET: 0x00668550
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// FUNCTION: fn_05266
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int InsertArmor(lua_State* state) {
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