Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e
Batch #17281 by ragnarok-clanker: no function's compiled code changes; checked with 17 compiled unit(s), including every includer of Source/Linkage/Source/Client/Browser/BrowserFactory.cpp.h, Source/Linkage/Source/Client/Browser/BrowserRegistry.cpp.h, Source/Linkage/Source/Client/Session/Session.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameCache.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameDirectory.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameRequests.cpp.h, Source/Linkage/Source/Contents/Actors/RenderObject.cpp.h, Source/Linkage/Source/Contents/AdventureGuide/AdventureGuideMgr.cpp.h, Source/Linkage/Source/Contents/Async/AsyncWorkRecycleObjectPoolMgr.cpp.h, Source/Linkage/Source/Contents/Items/ClientItemLists.cpp.h, Source/Linkage/Source/Contents/Messenger/ClientMessenger.cpp.h, Source/Linkage/Source/Contents/Skills/PlayerSkillBundle.cpp.h, Source/Linkage/Source/UI/AdventureGuide/UIAdventureGuide.cpp.h, Source/Linkage/Source/UI/Quest/UIRenewQuestUI.cpp.h, Source/Linkage/Source/UI/Quest/UIRenewQuestWnd.cpp.h, Source/Linkage/Source/UI/Window/UIWindowMgr.cpp.h, Source/Linkage/Source/UI/Window/WindowMgrState.cpp.h.
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34 changed files with 668 additions and 147 deletions
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@ -31,15 +31,6 @@
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#include <regex>
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#include <utility>
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using StatusRequestTree = std::_Tree<std::_Tset_traits<unsigned int, std::less<unsigned int>, std::allocator<unsigned int>, false>>;
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extern template std::_Tree_find_result<std::_Tree_node<unsigned int, void*>*>
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StatusRequestTree::_Find_lower_bound<unsigned int>(const unsigned int&) const;
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extern template AdventureGuide::CUIQuestInfo** std::allocator<AdventureGuide::CUIQuestInfo*>::allocate(std::size_t);
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extern template void std::_List_node<AdventureGuide::CItemData, void*>::_Free_non_head(
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std::allocator<std::_List_node<AdventureGuide::CItemData, void*>>&, std::_List_node<AdventureGuide::CItemData, void*>*) noexcept;
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extern template void std::_List_node<AdventureGuide::CQuestInfo, void*>::_Free_non_head(
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std::allocator<std::_List_node<AdventureGuide::CQuestInfo, void*>>&, std::_List_node<AdventureGuide::CQuestInfo, void*>*) noexcept;
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template void CUIListBoxEx<AdventureGuide::CUIMonsterInfo, AdventureGuide::CMonsterData>::UpdateScrollBar();
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template void CUIListBox<AdventureGuide::CUITab>::UpdateScrollBar();
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template void CUIListBox<AdventureGuide::CUISubTab>::UpdateScrollBar();
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