Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
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50 changed files with 211 additions and 230 deletions
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@ -30,7 +30,7 @@ bool MovementRouteInterpolation::Empty() const {
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// OFFSET: 0x00AD9600
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// FUNCTION: fn_17881
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bool CPathFinder::Walkable(int column, int row) const {
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return this->attr->Grid().Walkable(column, row);
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return this->attr->Walkable(column, row);
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}
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// OFFSET: 0x00ADA690
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