Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru

Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
This commit is contained in:
ragnarok-clanker 2026-11-03 14:34:33 +00:00
commit ba6ca37fa1
50 changed files with 211 additions and 230 deletions

View file

@ -695,7 +695,7 @@ void CRenderObject::DrawShadow(int argument, float scale) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
float position[3];
position[0] = this->render.position.x;
position[1] = mode->scene->terrain->Grid().Height(this->render.position.x, this->render.position.z);
position[1] = mode->scene->terrain->Height(this->render.position.x, this->render.position.z);
position[2] = z;
const float depth = position[1] * matrix[5] + position[0] * matrix[2] + z * matrix[8] + matrix[11];