Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
This commit is contained in:
parent
5f87e5e6bb
commit
ba6ca37fa1
50 changed files with 211 additions and 230 deletions
|
|
@ -354,7 +354,7 @@ void CEZ2STREffect::Slot03() {
|
|||
|
||||
if (this->emitter->unknown_3FEB) {
|
||||
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
|
||||
this->position[1] = mode->scene->terrain->Grid().Height(this->position[0], this->position[2]);
|
||||
this->position[1] = mode->scene->terrain->Height(this->position[0], this->position[2]);
|
||||
}
|
||||
|
||||
if (EZ2STREmitter* emitter = this->emitter) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue