Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
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50 changed files with 211 additions and 230 deletions
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@ -170,9 +170,9 @@ vector3d PlayerPosition() {
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}
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mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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mode->scene->terrain->Grid().CellCenter(g_session.m_playerX, g_session.m_playerY, position.x, position.z);
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mode->CellCenter(g_session.m_playerX, g_session.m_playerY, position.x, position.z);
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mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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position.y = mode->scene->terrain->Grid().Height(position.x, position.z);
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position.y = mode->scene->terrain->Height(position.x, position.z);
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return position;
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}
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