Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
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50 changed files with 211 additions and 230 deletions
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@ -663,7 +663,7 @@ void CEZ2STRParticle::RenderGround(EZeffectClip* clip, EZeffectTransform* transf
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point.y = x * values[1] + y * values[4] + z * values[7] + values[10];
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point.z = x * values[2] + y * values[5] + z * values[8] + values[11];
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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point.y = mode->scene->terrain->Grid().PlaneHeight(point.x, point.z) - 2.0f;
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point.y = mode->scene->terrain->PlaneHeight(point.x, point.z) - 2.0f;
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if (this->m_groundHeight != -1000.0f && point.y - this->m_groundHeight > 5.0f) {
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point.y = this->m_groundHeight;
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}
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