Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru

Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
This commit is contained in:
ragnarok-clanker 2026-11-03 14:34:33 +00:00
commit ba6ca37fa1
50 changed files with 211 additions and 230 deletions

View file

@ -1941,9 +1941,9 @@ void CSession::PlaySkillEffect(int skillId, int level, CGameActor* source, CGame
for (int index = 0; index < 8; ++index) {
float x;
float z;
mode->scene->terrain->Grid().CellCenter(offsets[index][0] + column, offsets[index][1] + row, x, z);
mode->CellCenter(offsets[index][0] + column, offsets[index][1] + row, x, z);
position.x = x;
position.y = mode->scene->terrain->Grid().Height(x, z);
position.y = mode->scene->terrain->Height(x, z);
position.z = z;
mode->SpawnArrowEffect64(sourcePosition, &position, 18.0f);
}