Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
Batch #10268 by ragnarok-clanker: forced by an admin (17 lower score(s), 85 changed function(s)); checked with 222 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Contents/Camera/CameraFrame.h, Source/Contents/Ground/TerrainHeight.h, Source/Contents/World/World.h, Source/Resource/World/TerrainResource.h.
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50 changed files with 211 additions and 230 deletions
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@ -25,7 +25,7 @@ RenderPrimitive* CCharacterRender::DrawShadow(const float* matrix, float scale)
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const float* origin = reinterpret_cast<const float*>(&this->unknown_0004);
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float position[3];
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position[0] = origin[0];
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position[1] = mode->scene->terrain->Grid().Height(origin[0], origin[2]);
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position[1] = mode->scene->terrain->Height(origin[0], origin[2]);
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position[2] = origin[2];
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const float depth = position[0] * matrix[2] + position[1] * matrix[5] + position[2] * matrix[8] + matrix[11];
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