Maintenance: CGameMode layout, remaining members after maintenance 00792cfe (replaces returned batch 9955, rebased on current main).

Batch #9986 by ragnarok-clanker: no function's compiled code changes; checked with 177 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h.
This commit is contained in:
ragnarok-clanker 2026-11-02 12:44:07 +00:00
commit bd9abfbc56
4 changed files with 9 additions and 8 deletions

View file

@ -992,7 +992,7 @@ void ToggleSitStand() {
mode->SendMsg(0x8B, (static_cast<int>(player->render.angle) + 180) / 45 % 8, motion, 0, 0);
if (player->render.unknown_0070 == 6) {
std::list<unsigned long>& times = *reinterpret_cast<std::list<unsigned long>*>(mode->unknown_05D4);
std::list<unsigned long>& times = mode->unknown_05D4;
times.pop_front();
times.push_back(timeGetTime());
const unsigned long elapsed = times.back() - times.front();