Decompile 3 functions in Source/Contents/Skills/SkillInfo.cpp, Source/Contents/Skills/SkillInfo.h

Batch #1771 by Yommy: 3 byte-identical, 0 confirmed by peer review.

- fn_08371 CSkillAction_ABC_CHASING_BREAK::Slot07: byte-identical
- fn_08375 CSkillAction_ABC_CHASING_SHOT::Slot07: byte-identical
- fn_08385 CSkillAction_ABC_ABYSS_FLAME_ATK::Slot03: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-10-28 22:12:16 +00:00
commit be749d87c8
2 changed files with 214 additions and 2 deletions

View file

@ -1,11 +1,83 @@
#include "Client/Mode/ActiveGameMode.h"
#include "Client/Mode/CGameMode.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/Effects/EffectPrimitiveState.h"
#include "Contents/MessageTable.h"
#include "Contents/Skills/SkillId.h"
#include "Contents/Skills/SkillInfo.h"
#include "Contents/Sound/SoundMgr.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "Contents/World/WorldScene.h"
#include "Resource/World/TerrainResource.h"
#include "Script/LuaScript.h"
#include <cstdlib>
#include <cstring>
#include <memory>
class CEfstAction_ChangeSize : public CEfstAction {
public:
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CEfstAction_GenderChange : public CEfstAction {
public:
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CEfstAction_ShowEffect : public CEfstAction {
public:
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CSkillAction_RA_UNLIMIT : public CSkillAction {
public:
void Slot08(int level, CGameActor* source) override;
};
class CEfstAction_UNLIMIT : public CEfstAction {
public:
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CEfstAction_SHADOW_WEAPON : public CEfstAction {
public:
EfstActionMessage Slot03() override;
EfstActionMessage Slot04() override;
};
class CEfstAction_DANCING_KNIFE : public CEfstAction {
public:
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
};
class CEfstAction_SHADOW_EXCEED : public CEfstAction {
public:
void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
EfstActionMessage Slot03() override;
EfstActionMessage Slot04() override;
};
class CSkillAction_ABC_CHASING_BREAK : public CSkillAction {
public:
bool Slot07() override;
};
class CSkillAction_ABC_CHASING_SHOT : public CSkillAction {
public:
bool Slot07() override;
};
class CSkillAction_ABC_ABYSS_FLAME_ATK : public CSkillAction {
public:
bool Slot03(int argument) override;
};
// GLOBAL: gl_24640
CSkillActionMgr* g_skillActionMgr;
@ -405,3 +477,65 @@ bool ShowsCastEffect(int skillId) {
return true;
}
}
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// FUNCTION: fn_08371
bool CSkillAction_ABC_CHASING_BREAK::Slot07() {
return true;
}
// OFFSET: 0x00778580
// FUNCTION: fn_08375
bool CSkillAction_ABC_CHASING_SHOT::Slot07() {
return true;
}
// OFFSET: 0x007794D0
// FUNCTION: fn_08385
bool CSkillAction_ABC_ABYSS_FLAME_ATK::Slot03(int argument) {
return true;
}
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