From bf02f6b9437aff4fbe790da0f8496940026fdbf8 Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 13:15:10 +0000 Subject: [PATCH] Decompile fn_21352 (CGameMode::sub_CEB8E0) Batch #13331 by SapitoSucio: 0 byte-identical, 1 confirmed by peer review. - fn_21352 CGameMode::sub_CEB8E0: logic confirmed by peer review Peer-reviewed-by: Tanke, Toshiro, cremane Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Client/Mode/GameMode.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Client/Mode/GameMode.cpp b/Source/Client/Mode/GameMode.cpp index 166a0313..8a2d4b91 100644 --- a/Source/Client/Mode/GameMode.cpp +++ b/Source/Client/Mode/GameMode.cpp @@ -677,7 +677,8 @@ void CGameMode::sub_CEB8E0() { return; } - GameModeTextRecord record = {}; + GameModeTextRecord record; + std::memset(record.buffer, 0, sizeof(record.buffer)); record.header = 0x038808AE; record.firstLength = static_cast(this->unknown_03C8.size()); record.secondLength = static_cast(this->unknown_03E0.size());