Decompile fn_19184 (CSphereWind2Effect::Slot06)

Batch #4070 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_19184 CSphereWind2Effect::Slot06: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-10-30 00:40:54 +00:00
commit bf09f4f35b
2 changed files with 22 additions and 0 deletions

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@ -1,8 +1,27 @@
#include "Contents/Effects/SphereWind2Effect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Sound/SoundMgr.h"
#include "Contents/World/World.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
// OFFSET: 0x00B77340
// OFFSET: 0x00B77380
// OFFSET: 0x00B775E0
// FUNCTION: fn_19184
bool CSphereWind2Effect::Slot06() {
return !this->IsFinished();
}
// OFFSET: 0x00B775F0
// FUNCTION: fn_19185
void CSphereWind2Effect::Slot03() {

View file

@ -11,8 +11,11 @@ class CParticle;
class CSphereWind2Effect : public CEffect {
public:
void Slot01() override;
void Slot03() override;
void Slot04() override;
void Close() override;
bool Slot06() override;
/* 00CC */ vector3d lastOuter;
/* 00D8 */ vector3d lastInner;