Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h
Batch #1393 by ragnarok-clanker: 6 byte-identical, 0 confirmed by peer review. - fn_21136 CGameActor::Slot30: byte-identical - fn_21147 CGameActor::Slot25: byte-identical - fn_21148 CGameActor::Slot18: byte-identical - fn_21149 CGameActor::Slot22: byte-identical - fn_21150 CGameActor::Slot21: byte-identical - fn_21152 CGameActor::Slot23: byte-identical Merged automatically: every function is byte-identical to the original.
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2 changed files with 54 additions and 2 deletions
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@ -12,7 +12,7 @@
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#include "Utility/Math/ScalarConversion.h"
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#include <algorithm>
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#include <cstring>
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#include <windows.h>
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#include <timeapi.h>
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@ -236,6 +236,7 @@ void CRenderObject::SetAnimationSpeed(float speed) {
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}
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}
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// OFFSET: 0x00CC2810
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// FUNCTION: fn_21142
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void CGameActor::SetUnknown02C8(int value) {
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@ -339,3 +340,37 @@ void CRenderObject::ApplySwing(int mode, int& x, int& y, int& outX, int& outY) c
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void CRenderObject::SetInstantValue(int key, std::int64_t value) {
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this->render.instant.Set(key, value);
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}
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// OFFSET: 0x00CC21F0
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// FUNCTION: fn_21136
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void CGameActor::Slot30() {
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}
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// OFFSET: 0x00CC27C0
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// OFFSET: 0x00CC2D50
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// OFFSET: 0x00CC2DC0
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// FUNCTION: fn_21147
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void CGameActor::Slot25(int) {
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}
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// OFFSET: 0x00CC2DD0
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// FUNCTION: fn_21148
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void CGameActor::Slot18(int, int, int) {
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}
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// OFFSET: 0x00CC2DE0
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// FUNCTION: fn_21149
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void CGameActor::Slot22(int) {
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}
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// OFFSET: 0x00CC2DF0
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// FUNCTION: fn_21150
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void CGameActor::Slot21(int) {
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}
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// OFFSET: 0x00CC2E40
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// FUNCTION: fn_21152
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void CGameActor::Slot23(int, int) {
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}
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