Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h

Batch #1393 by ragnarok-clanker: 6 byte-identical, 0 confirmed by peer review.

- fn_21136 CGameActor::Slot30: byte-identical
- fn_21147 CGameActor::Slot25: byte-identical
- fn_21148 CGameActor::Slot18: byte-identical
- fn_21149 CGameActor::Slot22: byte-identical
- fn_21150 CGameActor::Slot21: byte-identical
- fn_21152 CGameActor::Slot23: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-10-28 12:13:36 +00:00
commit c05b411b4d
2 changed files with 54 additions and 2 deletions

View file

@ -12,7 +12,7 @@
#include "Utility/Math/ScalarConversion.h"
#include <algorithm>
#include <cstring>
#include <windows.h>
#include <timeapi.h>
@ -236,6 +236,7 @@ void CRenderObject::SetAnimationSpeed(float speed) {
}
}
// OFFSET: 0x00CC2810
// FUNCTION: fn_21142
void CGameActor::SetUnknown02C8(int value) {
@ -339,3 +340,37 @@ void CRenderObject::ApplySwing(int mode, int& x, int& y, int& outX, int& outY) c
void CRenderObject::SetInstantValue(int key, std::int64_t value) {
this->render.instant.Set(key, value);
}
// OFFSET: 0x00CC21F0
// FUNCTION: fn_21136
void CGameActor::Slot30() {
}
// OFFSET: 0x00CC27C0
// OFFSET: 0x00CC2D50
// OFFSET: 0x00CC2DC0
// FUNCTION: fn_21147
void CGameActor::Slot25(int) {
}
// OFFSET: 0x00CC2DD0
// FUNCTION: fn_21148
void CGameActor::Slot18(int, int, int) {
}
// OFFSET: 0x00CC2DE0
// FUNCTION: fn_21149
void CGameActor::Slot22(int) {
}
// OFFSET: 0x00CC2DF0
// FUNCTION: fn_21150
void CGameActor::Slot21(int) {
}
// OFFSET: 0x00CC2E40
// FUNCTION: fn_21152
void CGameActor::Slot23(int, int) {
}