From c3d644c7cb8d66c7306af9e14ff954abc1750c4e Mon Sep 17 00:00:00 2001 From: ragnarok-clanker Date: Fri, 6 Nov 2026 05:44:28 +0000 Subject: [PATCH] Decompile fn_19998 (CEffectPrim::RenderGroundSprite) Batch #13122 by Yommy: 0 byte-identical, 1 confirmed by peer review. - fn_19998 CEffectPrim::RenderGroundSprite: logic confirmed by peer review Peer-reviewed-by: gordaoprogramas, cremane, codeplay Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). --- Source/Contents/Effects/EffectPrimitiveSprites.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Contents/Effects/EffectPrimitiveSprites.cpp b/Source/Contents/Effects/EffectPrimitiveSprites.cpp index f43e4d4e..a58adbdf 100644 --- a/Source/Contents/Effects/EffectPrimitiveSprites.cpp +++ b/Source/Contents/Effects/EffectPrimitiveSprites.cpp @@ -111,7 +111,7 @@ void CEffectPrim::RenderLaunchEffects(matrix&) { // OFFSET: 0x00BF5D80 // FUNCTION: fn_19998 -void CEffectPrim::RenderGroundSprite(matrix& wtm) { +__declspec(safebuffers) void CEffectPrim::RenderGroundSprite(matrix& wtm) { if (this->state.master) { this->render.position = this->state.master->render.position; }