Decompile 2 functions in Source/Contents/ActorMovementRoute.cpp, Source/Contents/Actors/GameActor.h, ...

Batch #1601 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_19317 Replay::DelayScale: logic confirmed by peer review
- fn_21028 CGameActor::FindRoute: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Contents/ActorMovementRoute.cpp
This commit is contained in:
ragnarok-clanker 2026-10-28 19:42:58 +00:00
commit c3fe24e020
5 changed files with 77 additions and 2 deletions

View file

@ -113,6 +113,7 @@ public:
int WriteHeader(int event);
std::vector<unsigned char> BuildMetadata();
float AnimationScale() const;
float DelayScale() const;
bool SetState(int state);
bool SetBaseFrame(std::uint32_t baseFrame);
void UpdateDuration();