Decompile 5 functions in Source/Contents/Models/ModelActor.cpp, Source/Contents/Models/ModelActor.h

Batch #1137 by eAthena: 5 byte-identical, 0 confirmed by peer review.

- fn_17478 C3dActor::Assign: byte-identical
- fn_17488 C3dActor::Find: byte-identical
- fn_17492 C3dActor::Update: byte-identical
- fn_17503 C3dActor::Animate: byte-identical
- fn_17511 C3dActor::UpdateBounds: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-10-27 20:17:56 +00:00
commit c733fbc98c
2 changed files with 43 additions and 9 deletions

View file

@ -33,8 +33,10 @@ C3dActorV1::C3dActorV1() : root(nullptr), frame(0), animationLength(0), lastTick
// INLINED
C3dActorV1::~C3dActorV1() {
delete this->root;
this->root = nullptr;
if (this->root) {
delete this->root;
this->root = nullptr;
}
}
// OFFSET: 0x00AB5C30
@ -48,6 +50,13 @@ C3dActorV2::~C3dActorV2() {
delete root;
root = nullptr;
}
this->roots.clear();
}
// OFFSET: 0x00AB6E80
// FUNCTION: fn_17478
void C3dActor::Assign(const C3dModelRes&) {
}
// OFFSET: 0x00AB6E90
@ -110,6 +119,13 @@ void C3dActorV2::UpdateTransform() {
this->dirty = 0;
}
// OFFSET: 0x00AB9650
// FUNCTION: fn_17511
void C3dActor::UpdateBounds() {
}
// OFFSET: 0x00ABBA50
// OFFSET: 0x00ABBA60
// FUNCTION: fn_17519
void C3dActorV1::Prepare(ModelLightingContext& context) {
@ -154,6 +170,11 @@ void C3dActorV2::Prepare(ModelLightingContext& context) {
context.shade = previousShade;
}
// OFFSET: 0x00AB9060
// FUNCTION: fn_17503
void C3dActor::Animate(double) {
}
// OFFSET: 0x00AB9070
// FUNCTION: fn_17504
void C3dActorV1::Animate(double frame) {
@ -189,6 +210,12 @@ void C3dActorV2::SetSpeed(float speed) {
this->speed = speed;
}
// OFFSET: 0x00AB7850
// FUNCTION: fn_17488
C3dNode* C3dActor::Find(const char*) {
return nullptr;
}
// OFFSET: 0x00AB7860
// FUNCTION: fn_17489
C3dNode* C3dActorV1::Find(const char* name) {
@ -239,6 +266,13 @@ void C3dActor::Fade() {
}
}
// OFFSET: 0x00AB7920
// FUNCTION: fn_17492
void C3dActor::Update() {
}
// OFFSET: 0x00AB7B40
// OFFSET: 0x00AB7B50
// FUNCTION: fn_17496
void C3dActorV1::Draw(const float* matrix, bool clip, ModelRenderContext& context) {