Decompile 3 functions in Source/Script/LuaScript.cpp, Source/Client/Session.h, ...
Batch #5332 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review. - fn_18350 GetCmdOnOffValue: logic confirmed by peer review - fn_18351 SetCmdOnOffList: logic confirmed by peer review - fn_18358 AddIngredient: logic confirmed by peer review Peer-reviewed-by: eAthena, tayoba Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
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3 changed files with 31 additions and 8 deletions
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@ -1,6 +1,7 @@
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#include "Script/LuaScript.h"
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#include "Archive/PakRegistry.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/EntryQueueMgr.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/EffectTypes.h"
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@ -11,6 +12,7 @@
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#include "File/ResourcePath.h"
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#include "Script/LuaFileOperations.h"
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#include "UI/UICheckAttendanceWnd.h"
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#include "UI/UILapineScrollBar.h"
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#include "UI/UILapineUpgradeBoxWnd.h"
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#include "UI/Window/UIWindowMgr.h"
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@ -157,16 +159,27 @@ int SetSubChatWndOption(lua_State* state) {
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// OFFSET: 0x00AFF020
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// FUNCTION: fn_18351
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int SetCmdOnOffList(lua_State* state) {
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luaL_checkstring(state, 1);
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luaL_checknumber(state, 2);
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const char* name = luaL_checkstring(state, 1);
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const bool enabled = luaL_checknumber(state, 2) != 0.0;
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Singleton<CGameSettingsMgr>::GetInstance();
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const int optionId = SetOption(name, enabled);
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if (optionId != 3) {
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if (optionId == 229) {
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const int value = enabled;
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std::memcpy(g_session.unknown_5454, &value, sizeof(value));
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}
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g_session.m_commandOptions.emplace_back(name, optionId);
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}
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return 0;
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}
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// OFFSET: 0x00AFEF50
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// FUNCTION: fn_18350
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int GetCmdOnOffValue(lua_State* state) {
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luaL_checkstring(state, 1);
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lua_pushnumber(state, 0.0);
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const char* name = luaL_checkstring(state, 1);
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Singleton<CGameSettingsMgr>::GetInstance();
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const auto option = FindServiceOption(name);
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lua_pushnumber(state, option.first == 3 ? -1.0 : static_cast<double>(option.second != 0));
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return 1;
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}
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@ -679,9 +692,11 @@ int AddEntryQueue(lua_State* state) {
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// OFFSET: 0x00AFFF60
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// FUNCTION: fn_18358
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int AddIngredient(lua_State* state) {
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luaL_checknumber(state, 1);
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luaL_checknumber(state, 2);
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g_windowMgr.LookupWindow(0x122);
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const int id = static_cast<int>(luaL_checknumber(state, 1));
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const int quantity = static_cast<int>(luaL_checknumber(state, 2));
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if (UIWindow* window = g_windowMgr.LookupWindow(0x122)) {
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static_cast<UILapineBoxWnd*>(window)->AddMaterial(id, quantity);
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}
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return 0;
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}
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