Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ...
Batch #13821 by KWDev: 10 byte-identical, 0 confirmed by peer review. - fn_05285 InsertQuestReward: byte-identical - fn_05286 InsertQuestSubMenu: byte-identical - fn_05288 InsertWeaponContents: byte-identical - fn_05289 InsertWeaponObtainGuide: byte-identical - fn_05290 InsertWeaponSubMenu: byte-identical - fn_10795 UIBitmapButton::Paint: byte-identical - fn_22619 CGrannyPc::Slot39: byte-identical - fn_21589 SendPacketHeader: byte-identical - fn_21590 SendPacketHeader2: byte-identical - fn_06843 CAxeBoomerang::Slot04: byte-identical Merged automatically: every function is byte-identical to the original.
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78400d137c
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5 changed files with 35 additions and 23 deletions
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@ -463,14 +463,15 @@ int InsertQuestSubMenu(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertQuestSubMenu : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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// OFFSET: 0x0066AF10
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// FUNCTION: fn_05284
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int InsertQuestContents(lua_State* state) {
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@ -558,14 +559,15 @@ int InsertQuestReward(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertQuestReward : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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// OFFSET: 0x00668EA0
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// FUNCTION: fn_05270
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int InsertDungeon(lua_State* state) {
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@ -815,14 +817,15 @@ int InsertWeaponSubMenu(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertWeaponSubMenu : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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// OFFSET: 0x0066B810
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// FUNCTION: fn_05288
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int InsertWeaponContents(lua_State* state) {
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@ -887,14 +890,15 @@ int InsertWeaponContents(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertWeaponContents : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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// OFFSET: 0x0066BB10
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// FUNCTION: fn_05289
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int InsertWeaponObtainGuide(lua_State* state) {
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@ -917,14 +921,15 @@ int InsertWeaponObtainGuide(lua_State* state) {
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if (!result.ok) {
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lua_pushboolean(state, 0);
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lua_pushstring(state, FormatString("InsertWeaponObtainGuide : %s", result.message.c_str()));
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} else {
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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lua_pushboolean(state, 1);
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lua_pushstring(state, "good");
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return 2;
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}
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// OFFSET: 0x00668550
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// FUNCTION: fn_05266
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int InsertArmor(lua_State* state) {
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