Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ...

Batch #13821 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_05285 InsertQuestReward: byte-identical
- fn_05286 InsertQuestSubMenu: byte-identical
- fn_05288 InsertWeaponContents: byte-identical
- fn_05289 InsertWeaponObtainGuide: byte-identical
- fn_05290 InsertWeaponSubMenu: byte-identical
- fn_10795 UIBitmapButton::Paint: byte-identical
- fn_22619 CGrannyPc::Slot39: byte-identical
- fn_21589 SendPacketHeader: byte-identical
- fn_21590 SendPacketHeader2: byte-identical
- fn_06843 CAxeBoomerang::Slot04: byte-identical

Merged automatically: every function is byte-identical to the original.
This commit is contained in:
ragnarok-clanker 2026-11-06 22:57:48 +00:00
commit c812b1ccda
5 changed files with 35 additions and 23 deletions

View file

@ -463,14 +463,15 @@ int InsertQuestSubMenu(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuestSubMenu : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066AF10
// FUNCTION: fn_05284
int InsertQuestContents(lua_State* state) {
@ -558,14 +559,15 @@ int InsertQuestReward(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertQuestReward : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00668EA0
// FUNCTION: fn_05270
int InsertDungeon(lua_State* state) {
@ -815,14 +817,15 @@ int InsertWeaponSubMenu(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeaponSubMenu : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066B810
// FUNCTION: fn_05288
int InsertWeaponContents(lua_State* state) {
@ -887,14 +890,15 @@ int InsertWeaponContents(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeaponContents : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x0066BB10
// FUNCTION: fn_05289
int InsertWeaponObtainGuide(lua_State* state) {
@ -917,14 +921,15 @@ int InsertWeaponObtainGuide(lua_State* state) {
if (!result.ok) {
lua_pushboolean(state, 0);
lua_pushstring(state, FormatString("InsertWeaponObtainGuide : %s", result.message.c_str()));
} else {
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
lua_pushboolean(state, 1);
lua_pushstring(state, "good");
return 2;
}
// OFFSET: 0x00668550
// FUNCTION: fn_05266
int InsertArmor(lua_State* state) {